Saturday, October 7, 2017

Jerome Gambit: Improvisation

Often the Jerome Gambit comes as a surprise for your opponent, providing challenges that have to be solved over the board. An incomplete solution by Black (perhaps due to over-confidence) can lead to quick equality - or more - for White.

On the other hand, even successful experiences with the Jerome Gambit can lead White to explore new ideas in old positions.   

Wall, Bill - Guest625265
PlayChess.com, 2017.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bd6 



Facing a strange opening, Black's defensive idea is clear: White will capture the Knight with his d-pawn, and then Black will capture the pawn with his Bishop. The difficulty with this plan is that it isn't deep enough; it doesn't assess what will happen next, something that experience would teach.

Oh, and another problem for the defender is that Bill is 13 - 0 against this line. 

7.dxe5 Bxe5

It is educational to see what Stockfish 8 recommends here, instead: 7...Bb4+ 8.c3 Be7 9.Qf3+ Ke8 10.O-O d6 with a slight edge to Black.

Black's Bishop abandons the idea of capturing the pawn on e5, gives a nuisance check at b4 which encourages c2-c3, making that square unavailable for a White Knight, and then returns to safety at e7.

White's Queen check allows for the dual cheapos 9...Ke6 10.Qf5 checkmate and 9...Kg6 10.Qf5 checkmate, as well as keeping pressure on d5.

8.Qd5+ Kf6 

Black can't be happy with simply giving another piece back with 8...Kf8 9.Qxe5, but it is still his best option.

The psychological pressures on Black - he gave me 2 pieces, and now I have to give them both back?! - are part of the attraction of the Jerome Gambit, at the club level.

9.h4

I know, I know... Many of you who are playing along with this game have automatically played 9.f4, instead, and that is a good move, a fine move. But what if you wanted to explore something different?

White's move has a "lets finish this game quickly" feel to it, and it certainly has its desired effect. It also explores an idea that appears in only2 other games in The Database, a win and a loss.

9...c6 

"Attack the enemy Queen" is often an attractive tactical idea, as it frequently focuses the opponent on the threat, and draws him away from his own ideas. (Hint: what is White's idea?)

But, again, here Black has failed to examine the position deeper for a response. (This may be the result of a quick time control, a "negative halo effect", or he may have received "Jerome Gambit odds".)

He might have found the defensive move 9...Qe8, which would return the piece and dissolve White's coming attack: 10.f4 Bd6 11.e5+ Bxe5 12.fxe5+ Qxe5+ 13.Qxe5+ Kxe5. White would probably have enough compensation for his pawn deficit, e.g. 14.Nc3 with the idea of 15.Nb5.

10.Bg5+

This is White's idea.

10...Kg6 11.Qxe5 

11...Ne7 

Well. White has clawed back the two pieces that he "loaned" Black, and is even a pawn ahead. He is also better developed, and his King is safer.

What is Black to do? He chooses a move that both blocks the Bishop's attack on his Queen and protects the f5 square so that White cannot complete a checkmate (i.e. Qf5+ and g4#). 

Unfortunately, this over-the-board solution does not stand up, although the better 11...Nf6 still gives White the better game.

12.Bxe7 Black resigned



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