Friday, April 13, 2018

Jerome Gambit: Lost Games (Part 1)


Recently, I discovered a few of my older games that have escaped being posted on this blog, so I am sharing them - it just seems fair to those who also risk the Jerome.

The following game has some of my typical tactical oversights (perhaps this is why the game got "lost"), ending when my opponent decided the future was not very bright for him. 

perrypawnpusher - Conspicuous
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 Bxf2+ 



This is the line we have been looking at. There is a bit of psychology in the counter-sacrifice.

8.Kxf2 Qf6+ 9.Qxf6+ Nxf6 10.Nc3 Re8 



As noted before, better is 10...d5 11.exd5 Rd8

11.d3 c6 12.Rf1 Kg7 13.Kg1 Rf8 14.Bg5 Nh5


Kicking the Bishop with 14...h6 was better. 

15.Rxf8 

I decided on the exchange-Rooks-and-then-check-with-a-Rook tactic, when I should have seen 15.Bh6+! Kxh6 16. Rxf8 winning the exchange.

15...Kxf8 16.Rf1+ Kg7 17.g4 h6 



18.Bh4 

Planning on exchanging pieces and breaking up the pawns on Black's Kingside. Instead, 18.Be3! would simply win the Knight, e.g. 18...Nf6 19.Bd4 etc.

18...g5 19.gxh5 gxh4 20.Rf4 h3 



Black would have done better to ignore the pawn and focus on development, 20...d6 21.Rxh4 Be6.

21.Rg4+ Kf6 22.Rg6+ Black resigned



The pawn on h6 is a goner, and the one on h3 may soon follow. My opponent apprently had better things to do with his time than to wait for the inevitible advance of my h pawns.

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