Friday, November 9, 2018

Jerome Gambit: Over The Rainbow (Part 3)

[continued from previous post]



Wall, Bill - Guest4105968
PlayChess.com, 2018

White's extra pawns give him chances for advantage, but Black's pieces can work together on defense.

This is a game that is much harder to play than analyze.

36...Bd8 37.a3

Patience, or perhaps the clock is beginning to make its appearance. Let Black make the big bold moves, and, perhaps, mistakes.

37...Kf7 38.Qd4 Bf6 39.Qb4 Bh4 40.Qb6 



The Queen creeps around. As long as Black's pieces have to play defense, it causes no harm.

40...Bd8 41.Qa7 Bf6 42.Qg1 Be4 43.a4 



Trying something else before acceding to a draw. 43.c4 was a safe alternative, but giving up the d-pawn is no big deal, as White has things in hand.

43...Bxd5 44.Qg6+ Ke6 45.f5+ 



White's move is another clue that the clocks might be coming into play. He pushes his passed (but blockaded) pawn, bypassing the kind of simple-looking-but-poisonsous move that he has used to win many games - 45.Qd3!?. It looks innocuous, but only 45...Bc6 allows Black to avoid major danger, and the followup, pushing the pawns on the other side of the board, 46.b4 Rg7 47.b5 Bg2 48.a5 Rg4 49.a6 bxa6 50.bxa6 Rxf4 51.Qe2+ Be4 52.a7 looks promising, as well.

45...Ke5 

And now it's time to split the point.

46.Qg3+ Ke4 47.Qg2+ Ke5 48.Qg3+ Ke4 49.Qg2+ Ke5 50.Qg3+




drawn by repetition of position

Whew!

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