Showing posts with label TheChessInnovator. Show all posts
Showing posts with label TheChessInnovator. Show all posts

Friday, September 12, 2014

Professor Houdini (Part 1)


The other day I played a 2 12 blitz Jerome Gambit game, checkmating my opponent in 15 moves. A simple thing? Hardly. With the help of Houdini, afterwards, I discovered that my opponent and I had missed a whole lot.

perrypawnpusher - ficshicks

blitz 2 12, FICS, 2014

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+




4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.Qf5+ Kd6 8.f4 Ne7




This is not Black's strongest defense.


An error by the defender, especially in an opening as sketchy as the Jerome Gambit, is a gift. The attacker should know what kind of gift that it is, and respond accordingly. In this case, it is important to realize that White can regain his sacrificed material, but that Black can find safety for his King.


9.Qxe5+


At this point, Black resigned in perrypawnpusher - ktonthat, blitz 10 5, FICS, 2009.


9...Kc6


Here, Black resigned in perrypawnpusher - Greystroke, blitz, FICS, 2012.


10.d4


I had forgotten that 10.Qc3 is the right move here, because a past opponent and I quickly left the path with 10...Qf8 11.d4 Qf6 12.Qxc5 checkmate, perrypawnpusher - nicolasalk, blitz, FICS, 2009.


Instead of expanding his pawn center, and dreaming of checkmate, White should think of pinning and winning the Black Bishop after 10...b6 11.b4 d6 12.d4 Kb7 13.bxc5 dxc5 14.dxc5 Nc6 when Black's King is safe, and White is ahead a couple of pawns.


Even at that point, White should modestly play 15.0-0, instead of grabbing more matrial with 15.cxb6 axb6 16.Qxg7 because of 16...Rg8 17.Qc3 Rxg2 when Black would be winning!


10...Bd6


Stronger was 10...d6, as in perrypawnpusher - vypux, blitz, FICS, 2009 (1-0, 20). In that game I was able to get away with 11.Qxg7  because my opponent missed 11...Nf5! 12.exf5 Qe8+ 13.Kd1 Bxf5 after which, if anything, Black would have an edge, despite his two-pawn deficit. Note that 14.dxc5? now would be crushed by  14...Qh5+ Instead White should try the sharp 14.d5+!? 
when Black would be prudent to reply 14...Kb6,



analysis diagram





with in an unclear position where White's King is in more danger than his counterpart, and Black's 2 Bishops and better Rooks give him the more threatening prospects. 

Also, 10...Bb4+ 11.Nc3 (11.c3 is better) appeared in perrypawnpusher - TheChessInnovator, blitz, FICS, 2008 (1-0, 43).

(Having played the line 5 times previously, and apparently having learned very little in the process, I am reminded of the Firesign Theater album, "Everything You Know Is Wrong"!) 

11.d5+ Kb5 


Safer was 11...Kb6 when after 12.Qc3 White has to develop and make threats against the enemy King while taking advantage of Black's trapped (thanks to the Knight on e7) Bishop. Black can, in some situations, consider returning his Knight instead with a well-timed ...Nxd5 followed by a Bishop retreat. Houdini puts White's advantage at less than a pawn, and shows no direct checkmates. 

12.Na3+


This move was based on the simple idea 12...Bxa3 13.bxa3 and then White will have the use of the b-file for a winning attack on the enemy King.


However, after the game Houdini pointed out that after 13...Ka6 there is no "winning attack on the enemy King" and that all White has left is 14.Qxg7 Rg8 15.Qd4 b6 (Not 15...Rxg2 right off because 16.Qa4+ Kb6 17.Rb1+ Kc5 18.Qb4#) 16.0-0 when Black's King escapes with 16...Kb7 and the game is about even.


Instead 12.Qd4 was the move to make, and then White's threats against Black's Bishop and King would give him the advantage, although it would still be a long time before the game would be decided.


12...Kb6 


As suggested above, 12...Ka6 would again leave White with little more than 13.Qxg7 when 13...b6, 13...Ng6 or 13...Re8 (followed by 14.0-0) all look about even. 

13.Nc4+ 



[to be continued]

Monday, June 15, 2009

One step forward, one step back

Although some may consider the phrase "Jerome Gambit opening theory" to be somewhat of an oxymoron, as historical research continues to uncover games and analysis, and as new games starting 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ continue to be played, an understanding of Alonzo Wheeler Jerome's creation will continue to advance, one step at a time. Defenses may also advance – or, as in the following game, take a step backward.

perrypawnpusher - nicolasalk
blitz 10 5, FICS, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
Black has a number of successful strategies at this point.
7.Qf5+ Kd6 8.f4 Ne7
Alas, this is not one of them.
9.Qxe5+ Kc6 10.Qc3 The recommended improvement upon 10.d4 Bb4+ ( 10...d6 11.d5+ Kb5 12.a4+ Kb6 13.a5+ Kb5 14.Qc3 Bb4 15.Na3+ Kxa5 16.Nc4+ Kb5 17.Ra5+ Bxa5 18.Qxa5+ Kxc4 19.b3+ Kd4 20.Qb4# 1-0 perrypawnpusher-vypux, blitz, FICS, 2009) 11.Nc3 b6 12.Qb5+ Kb7 13.Qxb4 Nc6 14.Qc4 Qh4+ 15.g3 Qh3 16.Qf1 d6 17.Qxh3 Bxh3 18.Be3 Nb4 19.0-0-0 Kc8 20.e5 Bg4 21.Rd2 Re8 22.h3 Bf3 23.Rf1 Bg2 24.Rxg2 a5 25.Re2 b5 26.Rfe1 a4 27.a3 Kd7 28.axb4 a3 29.bxa3 Rxa3 30.Kd2 Kc6 31.d5+ Kb7 32.e6 c6 33.dxc6+ Kxc6 34.f5 Ra4 35.Bf4 Rxb4 36.Re4 Kc5 37.Bxd6+ Kxd6 38.Rxb4 Rd8 39.Rd4+ Kc7 40.Rxd8 Kxd8 41.e7+ Ke8 42.Nxb5 h5 43.Nd6+ 1-0 perrypawnpusher - TheChessInnovator blitz, FICS, 2008)
10...Qf8

Black's defense requires 10...b6 and 11...d6, and his King will survive, albeit down two pawns.

11.d4 Qf6 12.Qxc5 checkmate



Friday, March 6, 2009

Attacking the King

A big hope of someone who plays the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) is that the sacrifice of a piece at f7 will put the enemy King in sufficient danger that a successful attack can follow.

Sometimes, it actually does.

perrypawnpusher - vypux
blitz 5 7, FICS, 2009

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7


Jerome Gambit 101.

5.Nxe5+ Nxe5 6.Qh5+ Ke6


7.Qf5+ Kd6 8.f4 Ne7

Last seen in my game against TheChessInnovator (see "The Black Knight"), this is one of many ways for Black to return a piece.

Better for Black here appears to be the more mainline 8...Qf6 or 8...Qh4+

9.Qxe5+ Kc6 10.d4


Again missing, as I did against TheChessInnovator, the superior 10.Qc3 (with the threat of b4, winning the Bishop) which would have given me an advantage.

10...d6 11.d5+


This is the move that I had relied upon, hoping to chase the enemy monarch to the Queenside. The plan worked, but Rybka's suggestion of 11.Qxg7 (leading to an edge for the second player) shows that my chances had been reduced by my 10th move to pawn-grubbing.
11...Kb5
Too cooperative. Instead, Rybka's 11...Kd7 12.Qxg7 Qe8 13.Rf1 Rg8 14.Qxh7 Kd8 looks about even, if messy.

12.a4+ Kb6

Again, probably not best. If the Black King goes to a6 instead, it will be more difficult to get at him. Of course, I'd still prefer to be White. As the song goes, I'd rather be a hammer than a nail...
Now, any player with attacking pretensions has to be thinking: there's got to be something to find here.
13.a5+ Kb5
Black's King looks terribly unsafe -- and it is.

14.Qc3 Bb4 15.Na3+ Kxa5

Leading to mate, but surrendering the piece with 15...Ka6 16.Qxb4 led to a grim and ultimately losing position as well.

16.Nc4+ Kb5 17.Ra5+ Bxa5 18.Qxa5+ Kxc4 19.b3+ Kd4 20.Qb4 checkmate

Sunday, December 21, 2008

The Black Knight

I feel kind of bad about this game. My opponent was rated less than 70 points below me, which was a perfect spread for giving "Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) odds" – but the game was pretty one-sided. TheChessInnovator was brave, but in the battle he fell apart.

I felt better when I remembered the Black Knight in the movie "Monty Python and the Holy Grail." Gadzooks! That was my opponent!

perrypawnpusher - TheChessInnovator
FICS rated blitz 10 5, 2008


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6



7.Qf5+ Kd6 8.f4 Ne7



Black Knight: None shall pass!

An interesting novelty, returning a piece for some development, but not one likely to overturn the Jerome Gambit. Either 8...Qh4+ or 8...Qf6 would serve better.

9.Qxe5+ Kc6 10.d4

After the game Fritz 8 suggested: 10.Qc3 Nf5 11.b4 Qh4+ 12.g3 Qe7 13.Qxc5+ Qxc5 14.bxc5 Nd4 15.Na3 Ne6 16.d3 Nxc5 with White's advantage. I really like that move 10.Qc3; I wish I'd thought of it.

10...Bb4+

Black's chance was to get in 10...d6 now.

11.Nc3

Demonstrating no depth of thought. The idea: the Knight can help the Queen checkmate the King. The reality: 11.c3 Bd6 12.d5+ Kb6 13.Be3+ with the attack on the hapless King is better.

11...b6

Black wishes to castle-by-hand on the Queenside, but an advantage was his with the thematic 11...d5.

12.Qb5+ Kb7 13.Qxb4

Black Knight: 'Tis but a scratch

13...Nc6 14.Qc4 Qh4+ 15.g3 Qh3 16.Qf1


A little too panicky, willing to give up a pawn to swap Queens, when there was 16.d5 Na5 17.Qe2.

16...d6 17.Qxh3

Mission accomplished; but stronger was 17.Be3 Re8 18.d5 Ne7 19.0-0-0.

17...Bxh3 18.Be3 Nb4 19.0-0-0 Kc8 20.e5 Bg4 21.Rd2 Re8 22.h3 Bf3 23.Rf1 Bg2 24.Rxg2

Black Knight: I've had worse.

24...a5 25.Re2 b5 26.Rfe1

King Arthur: Victory is mine.

26...a4 27.a3 Kd7 28.axb4

King Arthur: You are indeed brave, Sir Knight, but the fight is mine.

Black Knight: It's just a flesh wound.

28...a3 29.bxa3 Rxa3 30.Kd2 Kc6 31.d5+ Kb7 32.e6 c6 33.dxc6+ Kxc6 34.f5 Ra4 35.Bf4


There was nothing wrong with 35.Nxa4

35...Rxb4 36.Re4 Kc5 37.Bxd6+


37...Kxd6 38.Rxb4


Black Knight: I'll do you for that!

38...Rd8 39.Rd4+ Kc7 40.Rxd8 Kxd8


Black Knight: The Black Knight always triumphs!

41.e7+ Ke8 42.Nxb5


Black Knight: I'll bite your legs off!

42...h5 43.Nd6+ Black resigns