1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Thursday, November 6, 2008
Jerome Gambit and The Perfesser (Part III)
The Perfesser continues his experiment with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), setting his computer opponent to "think" to the depth of 3 half-moves... The annotations are by the Learned One.
The Perfesser - Talking LCD Chess (3 ply)
casual 2003
The third game, at level 3, was equally interesting.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.f4 d6 8.fxe5 g6 9.Qf3
Angling for possible checks at f7 later on.
9.Qe2!? comes into consideration as well, intending to meet 9...dxe5? with 10.Qc4+ Kd6 11.Qd5+ Ke7 12.Qxe5+ Kf7 13.Qxc5 Qh4+ 14.Qf2+ Qxf2+ 15.Kxf2 and White's two extra pawns should win easily. For more on this idea, see the next game.
9...dxe5 10.b4!?
10...Bb6
10...Bxb4? 11.Qb3+ regains the piece with a favorable position due to Black's wretched centralized King; At first I thought that 10...Bd4 would be winning, but on closer examination I found that Black can actually get into trouble, e.g. 11.Rf1 c6 ( 11...Bxa1 12.Qf7+ Kd6 13.Qd5+ is a cute perpetual) 12.Na3 Nf6 ( 12...Bxa1?? 13.Qf7+ Kd6 14.Nc4#) 13.c3 Bb6 14.d4! exd4 15.Bg5 Rf8 16.Qh3+ and White picks up the rest of Black's kingside pawns with a winning advantage.
11.Rf1 Qh4+?
11...c6 is a more logical move, but amazingly I'm not sure Black is better any more: 12.Qf7+ a)12.Qg4+ Kd6 ( a)12...Ke7 13.Qg5+ Kd6 14.Qg3 comes to the same thing) 13.Qg3 Nf6 14.Bb2 Re8 15.Na3 Nxe4 16.Nc4+ Kd7 17.Nxb6+ axb6 18.Qg4+ Kd6 19.Qxe4 is quite unclear; b)12.Na3!? Nf6 ( b)12...Kd7 13.Nc4 is worth exploring: 13...Bc7 14.Bb2 Qh4+ 15.g3 Qe7 16.Qc3!? is unclear) 13.d4 Rf8 14.dxe5 Kxe5 15.Bb2+ Ke6 16.Rd1 Qe7 17.Qh3+ Kf7 18.Qxh7+ Ke6 19.Qh3+ Kf7 20.Rxf6+! Ke8 ( b)20...Qxf6? 21.Qh7++-) 21.Rxf8+ Qxf8 22.Qh8 with some advantage to White, who can probably keep at least one of the extra pawns; 12...Kd6 13.c4 Qh4+ 14.Kd1 Bg4+ 15.Kc2 Ne7! should hold everything.
12.g3 Qg5
12...Qxh2 13.c4! and the threat of Qf7+ is quite strong.
13.Qf7+ Kd6 14.Na3!
Now the threat of 15.Nc4+ Kc6 16.Qd5# forces Black to give up material hand over fist.
14...Be6 15.Nb5+ Kc6 16.Qxe6+ Kxb5 17.a4+ Kxb4 18.Qb3+ Kc5 19.Qd5+ Kb4 20.Qb5# 1-0
graphic by Jeff Bucchino, "The Wizard of Draws"
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