1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Friday, January 2, 2009
Jerome Gambit: Drilling Down (14)
Here we have another interesting computer - human tussle, with RevvedUp offering and Fritz 8 taking the Queen's Knight Pawn, like Crafty 19.19 did (see "Jerome Gambit: Drilling Down 12"). This time Black did not whip up a devestating counter-attack, but he played mostly even until a blitz-error did him in.
Fritz 8 - RevvedUp
blitz 2 12, 2006
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Ke8 8.Qxc5 d6
RevvedUp is unimpressed with Fritz 8's novelty 8...Nf4 (see "Jerome Gambit: Drilling Down (13)") and plays a more main-line move. Fritz 8 is objectively worse in this position, but goes about the usual Jerome Gambit tasks.
9.Qe3 Nf6 10.f4 Kf7 11.0-0 Rf8
This is where RevvedUp likes to put his Rook. Putting it on the e-file is an alternative, but perhaps that is where the other Rook is planned to go.
12.Qb3+ Be6 13.Qxb7
He who takes the Queen's Knight pawn sleeps in the gutter...? It is not clear that this pawn grab should be recommended to Jerome Gambiteers.
13...Ne7
Avoiding the pawn fork, but perhaps 13...Qc8, with the offer to exchange Queens, might have been better. Of course, in a human vs human game, White would probably be okay with going into a Queenless middlegame with three pawns for the piece.
14.f5 Bd7 15.Qb3+ Ke8 16.Nc3 c6
17.Kh1 Qb6 18.Qa3 c5 19.d3 Bc6 20.Bf4 Kd7
The game is still fairly well balanced.
21.b3 Ng4 22.Qc1 Ne5 23.Bxe5 dxe5 24.Qg5
White switches the action to the Kingside. Black does not follow quickly enough.
24...Rg8 25.a3 a5 26.Qg3 Qc7 27.Qh3 Rh8
An oversight.
28.f6+ Kd6 29.fxg7 Rhg8 30.Rf6 checkmate
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