Wednesday, March 2, 2011

Pawns 1, Piece 0


Sometimes White wins by attack in the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) and sometimes he has to "play out" the game and use his pawns against his opponent's extra piece. Proper defense by Black should save at least half of the point, but that doesn't always happen...

perrypawnpusher - CorH
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+



4...Kxf7 5.Nxe5+ Nxe5

Our earlier game, featuring 5...Kf8, was a pretty good example of Black and his extra piece out-duelling White and his extra pawns (although I had my chances)  perrypawnpusher - CorH, blitz, FICS, 2009, (0-1, 74).

6.Qh5+ Ng6 7.Qd5+

A check of The Database shows that I don't always play this "nudge": 7.Qxc5 d6 8.Qe3 Nf6 9.0-0 Re8, perrypawnpusher - MoonCat, blitz, FICS, 2007, (1-0, 29).


7...Ke8 8.Qxc5 d6 9.Qe3 Nf6 10.0-0 Kf7


Returning the extra tempo lost by the "nudge".

11.f4


Also seen: 11.Nc3 as in perrypawnpusher-joejox, blitz, FICS, 2009 (½-½, 27).

I did not find Rybka's apparent "let's not risk anything else" recommendation that it made after the game to be appealing: 11.d4 Re8 12.Qb3+ Kf8 13.f3 c6 14.c4 Qb6 15.Be3 Be6 16.Nc3 Bf7 17.Rfe1 






analysis diagram








11...Re8


Of course, Black's Knight can aways kick White's Queen instead, with 11...Ng4 as in perrypawnpusher - Feestt, blitz, FICS, 2009 (1-0, 19).

12.f5 Ne5


Instead, the precipitous 12...Rxe4 did not work at all after 13.fxg6+ hxg6 14.Qxe4 in perrypawnpusher - bnxr, blitz, FICS, 2011 (1-0, 29).


13.Nc3


I wanted to play 13.d4 but could not figure out how to meet 13...Neg4. The moves are from Vazquez -Carrington, Mexico, 2nd match, 1876 and I should have remembered them for historical reasons, if no others: 14.Qb3+ Kf8 15.h3 Rxe4 16.hxg4 Rxg4 17.Qf3 c6 18.Nc3 d5 19.Bf4 Kg8 20.Be5 h5 21.Rae1 Bd7 22.Re3 Qb6 23.b3 Rf8 24.Na4 Qb4 25.Nc5 Bc8 26.c3 Qb6 27.Bxf6 gxf6 28.Qh3 Rg5 29.Ne6 Bxe6 30.fxe6 Qc7 31.e7 Re8 32.Qe6+ Kh8 33.Qxf6+ Rg7 34.Qf8+ Black resigned

13...Kg8


Prudent. There was always the kick at the Queen with 13...Nc4 as an alternative, although it did not lead to much difference after 14.Qd4 Ne5 15.d3 Kg8 in perrypawnpusher - DysonLin, blitz, FICS, 2009 (1-0, 23).


14.d4 Neg4


Of course.

15.Qf3 Bd7


An opponent tried 15...c6 in perrypawnpusher - avgur, blitz, FICS, 2010 (1-0, 23) but the pawn probably needed to take two steps. 


16.h3 Nh6 17.Bxh6 gxh6 18.Rae1 Kh8


19.e5 dxe5 20.dxe5 Ng8



Active defense with 20...Bc6 (followed by 21...Rg8) was more likely to be successful in holding back the pawns, reaching  a balanced game.

21.f6 Bc6 22.Qf4 Rf8 23.f7



White's "Jerome pawn" threatens to win back the sacrificed piece: 23...Qg5 24.Qxg5 hxg5 25.fxg8/Q+ Kxg8. White would be a pawn better, but the win would be far off.

Instead, Black saves his Knight and loses his King.

23...Ne7 24.Qf6 checkmate





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