1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Wednesday, April 6, 2011
Checking the Mail
Time to take a break from exploring the Internet Chess Club for Jerome Gambit games and take a look at one that game in the email recently.
"After seeing the last example of 3...h6 4.Bxf7+ on your page," wrote Jerome Gambit Gemeinde member Bill Wall, "I tried it out. Here is the result."
Wall,B - Rambose
Chess.com, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 h6
The Semi-Italian Opening.
4.Bxf7+
An accelerated Semi-Italian Jerome Gambit.
4...Kxf7 5.Nc3 Nf6 6.0-0 Bb4
After 6...Bc5 White could have transposed into Semi-Italian Four Knights Jerome Gambit lines, not that that would have been bad for Black, either.
7.Nd5 Nxe4
It is not time for pawn-grabbing. Protecting the e-pawn with 7...d6 was a solid idea.
8.Re1 Nf6 9.Nxb4 Nxb4 10.Nxe5+
White still has only one pawn for his sacrificed piece. This fact helps him bear down, while it seems to relax his opponent.
10...Kf8? 11.Ng6+ Kg8 12.Nxh8 Kxh8
White now has a Rook and a pawn to Black's two Knights. White probably has an edge in the endgame (with his pawn) while Black should have the edge in the middlegame (two attacking pieces).
13.d3 d6 14.Qd2 Nbd5 15.b3 c5 16.Bb2 Bf5
17.c4 Nb4 18.Qf4 Nc2 19.Qxf5 Nxa1 20.Bxa1 Qa5
Perhaps Black thought that he was winning the exchange, when, in fact, he was giving up two Knights for a Rook. The active Black Queen is now not enough to overcome White's extra pawn, as the Black King is in danger.
21.Re2 Rf8
Reinforcing the attacked Knight, but, surprisingly, exchanging Rooks and giving up a piece was "best": 21...Re8 22.Rxe8+ Nxe8 23.Qf8+ Ke7 24.Qxf8 Qxa2 25.Bc3 Qxb3 26.Qe4+ Kh8, when White has the extra piece for a pawn, and is better.
22.Bxf6 gxf6 23.Re7 Rf7 24.Re8+ Kg7 25.Qg4+ Kh7 26.Qg8 checkmate
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