Friday, August 26, 2011

Thought, Emotion and Error




Today's game is an interesting example of chess thought, emotion and error in defending against the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+).





perrypawnpusher - Sonndaze
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6

Black offers to play the Two Knights Defense, a very reasonable sidestep of the Jerome Gambit. This is not a strategic error like the Jerome Gambit Declined, but it does require the second player to be ready to sacrifice a pawn for counterplay (especially after 4.Ng5).

4.Nc3

White is not interested in the Two Knights, and he is willing to risk playing against the "fork trick" or entering the Italian Four Knights Game, which has a reputation for being very dull.

4...Bc5

Black opts for "dull" himself. Maybe he was having 2nd thoughts about the 2Ns. Maybe he was taking a relaxed approach to the opening.

5.Bxf7+

The Italian Four Knights Jerome Gambit. Relaxation time is over.

5...Kxf7 6.Nxe5+ Nxe5 7.d4


7...Bb4

This is one of several responses that Black has at his disposal. (You have choices when you are a piece ahead.) It is not the strongest (7...Bd6) or the most common (7...Bxd4) but it is playable, provided that Black keeps his wits about himself.

8.dxe5 Nxe4

This follows through on Black's previous move, attacking the pinned White Knight on c3, but it overlooks something.

After 8...Bxc3+ 9.bxc3 and then a retreat by the Knight, or even 9...Re8, Black would retain a small edge. 

9.Qd5+ Black resigned





Black's disappointment at missing White's win of his Knight no doubt fed into his decision to resign.

Still, if the game were an important one, Sonndaze might have tried continuing with 9...Kf8 10.Qxe4 Bxc3+ 11.bxc3 d5 12.exd5 e.p. Qxd6 when White's pawn weaknesses in the middle game or the Bishops-of-opposite-colors in the end game would have given him chances to fight for the draw. 

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