1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Friday, March 2, 2012
A Remarkable Error
When you play blitz chess, "things happen." You make moves that you would prefer to un-make. You play games that you would prefer to un-play. When the Jerome Gambit or its relatives are involved, that usually only makes it worse.
chessup - FerDensetsu
standard, FICS, 2011
1.e4 e5 2.Bc4 Nc6 3.Nf3 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke8 6.Qh5+ g6 7.Nxg6 Nf6 8.Qe5+ Qe7
This is the 17th game in The Database with this remarkable error that combines automatic, stereotypical piece placement with moving a bit too quickly (and realizing it a bit too late). I notice that Jerome Gambit regulars such as GOH, Darrenshome, stretto, yorgos and MyGameUMove have all faced it.
Interestingly, White has won 15 games, drawn one and lost one.
9.Nxe7 Black resigned
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