1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Thursday, March 15, 2012
The Return of Jerome Gambit for Dummies (Part 5)
Continuing my search for the "essence" of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), or at least an insight into how it "works", I discovered that 7-move wins by Black were not so much improvements in defense (after all, after accepting two sacrificed pieces Black needs merely to "hold on") as they were instances of White throwing away a Knight (see "The Return of Jerome Gambit for Dummies Part 2") , a Queen, or a King. Some examples of the last case are given as a warning for White to "pay attention".
richsilver - Leprichaunt
standard, FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Ng5+ Qxg5 6.g3 Qf6 7.Nc3 Qxf2#
BillieBob - SuperCanuck
blitz, FICS, 2000
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d3 Qf8 6.Ng5+ Kg6 7.h4 Qxf2#
ytrom - yelloman
lightning, FICS, 2008
1.e4 e5 2.Bc4 Nc6 3.Nf3 Bc5 4.Bxf7+ Kxf7 5.Ng5+ Kf8 6.d3 Qf6 7.Nc3 Qxf2#
ChonnyQ - eggert
blitz, FICS, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.d3 h6 6.Nh4 Qxh4 7.Nd2 Qxf2#
stretto - DjinnKahn
blitz, FICS, 2008
1.e4 e5 2.Bc4 Nc6 3.Nf3 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.d4 Qh4 7.dxe5 Qxf2# (The Database has 5 game examples.)
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