Monday, July 9, 2012

The "Kick Me Maneuver"


In looking at ionman's Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) and related games in the online FICS games database, I found an effort that had escaped The Database, a situation that I was glad to quickly correct.

ionman  - RavingEagle
blitz, FICS, 2011

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6 

The Semi-Italian Opening. If Black subsequently brings his Bishop out to c5, White can consider going Jerome-ish with Bxf7+.

4.d4 Na5 

At some point this offside Knight move is going to become known as the "kick me maneuver".

5.Bxf7+ Kxf7 6.Nxe5+ Ke8 

It is a measure of Black's difficulties to realize that his "strongest" move here is 6...Ke7, allowing the Knight fork at g6.

7.Qh5+ Ke7 8.Qf7+ Kd6 9.Qd5+ 


This is strong and winning. 

Checking out The Database, only sanforu - goaheadandtakemy, blitz, FICS, 2008 has 9.Na3 that leads to mate in 3; and only plasmafaz - Abatwa, blitz, FICS, 2012 has 9.Nc3 that leads to mate in 4.

No matter, White has the fork mentioned in the note to move 6. 

9...Ke7 10.Ng6+ Ke8 11.Nxh8 Nf6 12.Qf7 checkmate



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