1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Friday, September 27, 2013
What A Difference A D(el)ay Makes
I puzzled my way through the following game, even though I didn't need to. It is Bill Wall playing the Jerome Gambit. Of course White wins.
Wall,B - PLKT
FICS, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6
Heading for the Blackburne or Whistler Defenses.
7.Qxe5 Bd6
8.Qd5+
I was puzzled by this move, as experience has shown that after this inaccurate move (better 7...d6 or 7...Qe7) the Black Rook can be taken: perrypawnpusher - tuffnut, blitz, FICS, 2007 (1-0, 33); perrypawnpusher - bakker, blitz, FICS, 2008 (1-0, 20); perrypawnpusher - Kapppy, blitz, FICS, 2009 (1-0, 34); perrypawnpusher - Sirenus, blitz, FICS, 2010 (1-0, 13); perrypawnpusher - frencheng, 7 5 blitz, FICS, 2010 (1-0, 17); and perrypawnpusher - elyza, blitz, FICS, 2010 (1-0, 24);
Furthermore, Bill is always the first to examine the latest version of The Database and mine it for new ideas to inject into his games.
Plus, he has read the almost 1,750 posts here on this blog.
That last fact gave me a thought: with all that information, could a couple of lines of play have been crossed in his mental database? It turns out, that's quite possible.
Looking back at "By the Numbers" (see also "Pulling A Rabbit Out of A Hat" and "I think I have a win, but it will take time...") there is a game similar to today's, coming out of the Semi-Italian Jerome Gambit opening (add 0-0 for White and ...h6 for Black), where the notes indicate that the defender should have played ...Bf8!? instead of that game's ...Bd6, as then the Rook would be poisoned.
Or, maybe this is all just a lot of psychological noodling on my part.
8...Kf8 9.d4 Nf6
10.Qg5 Be7 11.Qe3 d5 12.e5 Ne4
White has his standard two pawns for a piece, while both Black's Knight and King could prove misplaced.
13.0-0 Bg5 14.f4 Bh6 15.h3 Qh4 16.Nc3 Nxc3 17.bxc3 Bf5
Black continues his aggressive play. Perhaps he is familiar with Blackburne's destruction of the Jerome Gambit?
18.c4 c6 19.Ba3+ Ke8
It may not be immediately obvious, but getting the King off of the f-file by moving him into the center is not best.
White can now generate enough excitement to even the game up - or to go for more, if his opponent cooperates.
20.Qb3
Quite possibly this is just the move Black had been hoping for. While he lines up his two Bishops and Queen to find a Blackburne-like mating attack, his opponent's strong piece abandons her monarch.
20...Bxf4
Too hopeful. His Queen had to return home, while giving up material - 20...Qd8 21.Qxb7 Rc8 22.Qxa7 dxc4 - with about an equal game.
21.Qxb7
Bill points out that White has to plunge ahead, as 21.Rxf4? Qxf4 22.Qxb7 Qxd4+ 23.Kh2 Qxe5+ is a terrible alternative.
Now Black has the opportunity to "sacrifice" both of his Rooks, as in the Blackburne game - but without getting the requisite mating attack.
21...Be3+
Best, but not saving.
22.Kh2
The only move. Certainly not 22.Kh1 Bxh3 23.Qxa8+?? Bc8 checkmate.
22...Bf4+
It was time for Black to go for the swindle with 22...Bxh3 23.Qxa8+?? Bc8 checkmate!
Instead, 22...Bxh3 23.gxh3? would have led to a draw by perpetual check 23...Bf4+ 24.Rxf4 Qxf4+ 25.Kg2 Qe4+, etc.
Of course, after 22...Bxh3 23.Qf7+! Kd8 24.gxh3 all is good with White's world.
23.Rxf4 Qxf4+ 24.Kh1 Qh4 25.Qxa8+ Qd8 26.Qxc6+ Kf7 27.cxd5 Black resigned
In the end, even the "Jerome pawns" joined in the attack.
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