1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Sunday, December 8, 2013
What You Don't See CAN Hurt You (on the dark diagonals)
After the previously posted game, my opponent challenged me to a game with White, and, after I introduced him to "the cheapo defense to the Scotch Opening", we went back at it again with the Blackburne Shilling Jerome Gambit.
There are some howlers in the following game, but there are some points of interest, as well.
perrypawnpusher - michon
blitz, FICS, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke7 6.c3
Again, Black's King ends up on e7 - but that is okay for this variation.
My move is more accurate than the 6.Qh5 in perrypawnpusher - vlas, blitz, FICS, 2009 (0-1, 26).
6...d6
In turn, this is an improvment over 6...Ne6 seen in perrypawnpusher - Macgregr, blitz, FICS, 2010 (1-0, 56).
7.cxd4 dxe5 8.dxe5
Here, the computers now like 8...Qd3 9.Qe2 Qxe2+ 10.Kxe2 c5 with and edge for Black. White has three "Jerome pawns" for his sacrificed piece.
8... Bg4 9.f3
Okay, okay, let's just move along here...
I think my opponent just overlooked the fact that his Bishop was unprotected. I've noticed that I have a tendency to respond to "impossible" moves (impossible in my deliberations) with knee-jerk, stereotypical moves (Bishop attack; block Bishop).
9...Bh5 10.d4 c5 11.Bg5+
The same kind of problem on the same diagonal as last game.
11...Nf6 12.exf6+ gxf6 13.Be3 Kf7
Black's two Bishops don't make up for his two (soon three) lost pawns.
14.Nc3 Bg7 15.dxc5 f5 16.0-0 Bxc3 17.bxc3 Qf6
Played too quickly. Now the a1-h8 dark diagonal joins the d8-h4 diagonal as a source of pain.
18.Bd4 Qb6 Black resigned
A mouse-slip on the final, fatal dark diagonal, a7-f2, is enough to turn over his King.
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