Sunday, February 2, 2014

It Is Easier To Attack Than To Defend


Jerome Gambit Gemeinde member Philidor 1792 has sent another batch of Jerome and Jerome-ish games played at the 3-minute time limit, showing that an attacking spirit is a very dangerous thing!

Philidor 1792 - guest2187
3 0 blitz, www.bereg.ru, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.d4



This is a rare line (there are only 6 other game examples in the 30,000+ game The Database) whose idea is clear - more open lines at the cost of an additional pawn.

7...Bxd4 8.Qf5+ Kd6 9.Bg5 Nf6 10.Na3 Rf8 11.Nb5+


Another aggressive idea is 11.0-0-0. White is not going to win this game in a long, drawn-out ending - he is looking for checkmate.

11...Kc6

This is what he was waiting for. Instead, 11...Kc5 12.Nxd4 d6 and Black still has the advantage. 

12.Nxd4+ Kc5 13.Qxe5+ Kc4

The only way to prevent mate was 13...d5, but Black would still be lost. 

14.b3+ Kc3 15.Nc6+ Kxc2 16.Rc1+ Kd3 17.Qd4 checkmate




[January 2014 was the fourth-highest most-viewed month in this blog's existence, behind only December 2013, November 2013 and May 2011. Many thanks to Readers everywhere - Rick]

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