Saturday, August 10, 2019

Blackburne Shilling Jerome Gambit: Threat After Threat

In the following bullet game - one minute, no increment time control - White throws threat after threat against Black, knowing that they all can not be stopped.

This is a game that reminds me of a friend's complaint: I was winning, right up until the time you checkmated me. Ouch.

angelcamina - rabirabi
1 0 bullet, lichess.org, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 




The Blackburne Shilling Gambit.

4.Bxf7+ 

The Blackburne Shilling Jerome Gambit.

4...Kxf7 5.Nxe5+ Ke6 

angelcamina has also seen the alternative 5...Ke8 angelcamina - umutkaraca09, 1 0 bullet, lichess.org, 2019 (1-0, 9); angelcamina - felix_paton, 1 0 bullet, lichess.org, 2019 (1-0, 12); angelcamina - Skhokho1507, 1 0 bullet, lichess.org, 2019 (1-0, 19).

6.Qh5 

This move is scary, but not if you think about it. Of course, in a 1-minute game, who can do that?

6...Nf6

The weaker (but still okay) alternative, 6...Qf6, did not work for long in angelcamina - Skhokho1507, lichess.org, 2019 (1-0, 12)

7.Qf7+ 

Another scary Queen move. Black had to be thinking: Can he really do that? Sitting poolside with a cold drink, we can all answer that question, but - with the clock ticking? Anyhow, Black grabs another offered piece.

7...Kxe5 8.f4+ 

8...Kxe4 9.Nc3+ Kf5

Wisely avoiding 9...Kxf4? 10.0-0+! as 10...Ke5 (others lead to checkmate) 11.Rxf6! will lead to the recovery of the sacrificed material (or checkmate).

10.h3

This almost looks like a gotta-make-a-quick-move bullet style move, and it encourages Black to go after a poisoned Rook. Instead, the second player should initiate the exchange of Queens with 10...Qe7+, pretty much safe-guarding his game.

10...Nxc2+

White now has a checkmate in 14 moves, starting with 11.Kf2.

11.Kd1

This gives White the advantage, too.

11...Ne3+ 

Deciding that the Rook is not worth it, but it is too late.

12.dxe3 d5  13.g4 checkmate



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