Wednesday, April 8, 2020

Jerome Gambit: Return to the Literary Digest

In mid-1900, Alonzo Wheeler Jerome convinced the chess columnist for the Literary Digest to start a Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) consultation game involving the magazine's readers. The tale of this match was told on this blog in "A Jerome Discovery (Parts 1234, and 5)".


I found myself returning to the last of Jerome's suggestions, which I had reported without comment.

The game had proceeded this far -

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5 Nxe5 6.d4 Qh4 7.0-0 Ng4 8.h3 Bd6 



This position was seen as far back as Sorensen - NN, Denmark, 1888 (1-0, 27).

9.f4 h5

At this point, the Literary Digest continued (descriptive notation changed to algebraic)
Mr. Jerome suggests White's 9th move instead of e5, and writes: "This looks like a sure move for White." Black has, in reply, two moves: ...Nh6, saving the piece, or ...h5. We prefer the latter, as it is evident that Black [sic: it should read White] can not play hxg4.
I have to admit that Jerome was not at his sharpest in "improving" upon Sorensen's play. (According to The Database, 9.f4 is a novelty.)

For starters, the chess columnist at the Literary Digest was correct, that 10.hxg4 was unplayable, as, after 10...hxg4, Black would be threatening 11...g3 with checkmating threats that would cost White his Queen, unless he played the best (but still inadequate) 11.Re1 - the immediate 11...g3 would be strong, while developing moves such as 11...Nf6 or 11...b6 (preparing ...Ba6, covering the escape square f1) would be even stronger.

White would have to answer 9...h5 with 10.Qd3 (keeping the enemy Queen out of g3) when some caution by Black, such as 10...Bf8 or 10...N4h6 should allow him to eventually take advantage of his two-pieces-for-two-pawns material imbalance.

Of course, Black's alternative line of play, 9...N4h6, also allows him to hang onto material, and as long as he avoids opening lines for White's Rook, his advantage should tell.

Kicking the enemy Bishop with 9.e5, as in the Sorensen game, seems best for White, although Black should retreat his Bishop with 9...Be7 (a novelty, according to The Database) - not return it for pawns, as Sorensen's opponent did, with 9...Bxe5. White can then grab the Knight with 10.hxg4, and side-step the thematic 10...h5 with 11.g5, but his game will still be worse after 11...Qg4 (not 11...Bxg5, because of 12.g3!?, which will cost Black the Bishop.


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