Friday, October 30, 2020

Jerome Gambit: Terminal Oversight



In the following game, White - Andrew Tang, a very strong blitz and bullet player - plays the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) quickly and aggressively, stays in the game, and punishes his opponent when the opportunity presents itself. The whole thing took less than a minute.

 

penguingim1 - sutcunuri

1/2 0 bullet, lichess.org, 2020


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.f4 d6


Black adopts the "annoying" or "silicon" defense. Silicon - because it is a favorite of computer chess engines. Annoying - because giving back a piece in this way takes a lot of the energy out of White's attack, while Black's King chuckles at him from e6.

To see this line in human vs human play is strongly suggestive that Black is familiar with the Jerome Gambit. Good for him - but the time control in this game is 1/2 minute, no increment, so it will take more than a good defense to win the game.

8.Nc3

The computers like 8.fxe5, but I suspect that White played the text move instantly. This is bullet chess. Develop quickly. Attack quickly. Win quickly. Write your annotations slowly.

8...Nf6 9.Qg5 Kf7 

10.fxe5 dxe5 11.Qxe5 Bd4 12.Qf4 Bxc3 13.dxc3 Re8 


14.O-O Kg8 15.e5 Nd5 16.Qf7+ Kh8 


White has castled. Black has castled-by-hand. Black has an extra piece, White has two extra pawns.

Who will blink first?

17.Bg5 Qd7 

Terminal oversight.

18.Qf8+ Black resigned


It is checkmate the next move.


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