Occasionally, I sift through Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) games in The Database to find final positions that are interesting.
I would like to share a few.
Rooking4Love - vher, 10 0 blitz, lichess.org, 2021 |
White appears to be at great risk of losing. In fact Black now has a checkmate in 4, 27...Bg4+ 28.Kg2 Qh3+ 29.Kg1 Bxf3 30.Bc5 Qh1#. Black's only problem? He ran out of time.
I have said it many times: Often Black can "solve" the Jerome Gambit if he has enough time; but often he does not have enough time.
TheGreatZe - Gzaborey, 3 0 blitz, lichess.org, 2021 |
To balance things out after that first example, I can share this blitz game where White, indeed, would have been happy to see his opponent's flag fall - but he was not fortunate this time around, losing in 84 moves.
TheGreatZe - djoer6, 3 0 blitz, lichess.org, 2021 |
If it were Black's move, he could checkmate in 2 with ...b2+ followed by ...b1/Q#. Alas, it is White's move, which means that it is stalemate and a draw.
Those Jerome Gambit players have all the luck.
Wolfpack1051 - deepme_987, 1 0 bullet, lichess.org, 2021 |
Here, the clock is once again on White's side, but he can only gain a draw when his opponent's time runs out, as he does not have sufficient mating material.
Wolfpack1051 - d_challenger, 1 0 bullet, lichess.org, 2021 |
Again, one of the skills of the successful bullet player is to stay ahead of his opponent on the clock, so that even if things become troublesome on the board - he wins. Or, in this case, again, he draws, because he does not have sufficient mating material.
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