Making my way through The Database, I look for, among other things, short games - quick wins. Theoretical battles that help clarify debated lines are also helpful - but first I look for "lessons" about what would end a game quickly.
The following game (briefly mentioned in "Jerome Gambit: One King Survives") is a good example of a slip that literally changed a winning (won) game into a lost one. Having been in that kind of situation, I can feel White's pain.
oaitseziom - MORCHID
10 0 blitz, lichess.org, 2022
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.f4 Qf6 8.Rf1 d6 9.fxe5 Qxe5
In hoping to have Queens exchanged, Black unwittingly offers an immediate end to the game - 10.Qf7 checkmate.
White finds another move that ends the game, but not likely as he intended.
10.Nc3 Qxh5
White resigned
Painful.
On every move, it is helpful to ask: What does my opponent threaten? What does he allow?
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