The Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) leads to positions that can be dangerous for both players.
The following game shows opportunities - grasped and missed - that appear in play.
UmangKnightYT - NN
Chess.com, 2020
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.f4 Ng6 8.Qxc5 Nxf4
This pawn grab is very risky, if only because White can now play 9.Qf5+ and then grab the Knight, with advantage.
Stockfish 15 suggests that an even game would result from 8...Kf7 9.Nc3 Nf6.
9.O-O
King safety, development, and attack, all in one move.
9...Ng6 10.Qd5+ Ke7
Now - Which check to deliver?
11.Rf7+
The White Queen covers the squares in front of the Black King while the White Rooks moves in.
Apparently the stronger line was to check withe the Queen: 11.Qf7+ Kd6 12.d4 c5 13.Nc3 Kc7 14.Nb5+ Kb8 15.Bf4+ Nxf4 16.Qxf4+ d6 17.Nxd6 Qc7 18.Nf7 cxd4 19.Nxh8
11...Ke8 12.Rxg7
White threatens checkmate at f7. How to protect that square?
12...Qf6
So often in the Jerome Gambit, Black's Queen finds a place at f6. Here, though, 12...Nh6 would hold the fort with an equal game.
Now White can grab material and advantage.
13.Rxg8+ Rxg8 14.Qxg8+ Ke7 15.Qxh7+ Ke6 Black Resigned
White is up 3 pawns, his King is safe, his opponent's King is not.
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