Saturday, August 19, 2023

Jerome Gambit: Automatic


Playing the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) injects enough chaos into a chess game that certain things become especially dangerous. An "automatic" move can suddenly have a lot of risk - and in a bullet game where there is not a lot of time to analyze deeply, things can end quickly.


ChadGPT5 - bsbgabriel

1 0 bullet, Chess.com, 2023

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 

4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6 

7.Qd5+ Kf8 8.Qxc5+ d6 9.Qe3 Qf6 


Generally the Knight goes to f6, but Black plans to station it on e7. The Database has 32 games with the Queen at f6. White scores 70%.

10.O-O 

White's plan is to safeguard his King, line up his Rook on the same file as Black's Queen and King, and prepare for f2-f4.

10...N8e7 11.f4 c5 


With a lot of time on the clock, White might now build his position slowly: d2-d3, Nc3, Bd2, Rf2 and Raf1.

With only a minute on the clock, there is a psychological push to move quickly.

12.e5 dxe5 

What would be more natural than the automatic exchange of pawns? Why would anyone even consider the alternative 12...Qf7

13.fxe5 

Oh. I see it now. The Queen. The King. The Rook.

Bullet chess.

13...Qxf1+ 14.Kxf1 Ke8 15.Nc3 Rf8+ 16.Kg1 White won on time



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