Playing the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) injects enough chaos into a chess game that certain things become especially dangerous. An "automatic" move can suddenly have a lot of risk - and in a bullet game where there is not a lot of time to analyze deeply, things can end quickly.
ChadGPT5 - bsbgabriel
1 0 bullet, Chess.com, 2023
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6
7.Qd5+ Kf8 8.Qxc5+ d6 9.Qe3 Qf6
Generally the Knight goes to f6, but Black plans to station it on e7. The Database has 32 games with the Queen at f6. White scores 70%.
10.O-O
White's plan is to safeguard his King, line up his Rook on the same file as Black's Queen and King, and prepare for f2-f4.
10...N8e7 11.f4 c5
With a lot of time on the clock, White might now build his position slowly: d2-d3, Nc3, Bd2, Rf2 and Raf1.
With only a minute on the clock, there is a psychological push to move quickly.
12.e5 dxe5
What would be more natural than the automatic exchange of pawns? Why would anyone even consider the alternative 12...Qf7 ?
13.fxe5
Oh. I see it now. The Queen. The King. The Rook.
Bullet chess.
13...Qxf1+ 14.Kxf1 Ke8 15.Nc3 Rf8+ 16.Kg1 White won on time
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