One serious defense to the Jerome Gambit is the "annoying defense."
In the following game, Black passes on that defense, and his King pays the price.
alpingo45 - HAL-9000
5 0 blitz, lichess.org, 2025
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6
7.f4 Kd6Black's King tries to edge away from the danger.
He would have done better with 7...d6, the annoying defense.
8.Qxe5+ Kc6 9.Qd5+ Kb6
If 9...Kb4, White has a checkmate in 14 moves.
Still, the King is in serious danger.
10.Nc3 Nf6
Black needed to move his a-pawn so that his King had a place to retreat to from the coming Knight attack. Even so, the relatively safest retreat will be to the a-file.
11.Na4+ Kb5 12.Qxc5+ Kxa4 13.b3 checkmate




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