One strategy that the defender in a Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game can use is to give some material back in order to exchange Queens, and slow down the attack.
There is a risk, however, in moving to a slower, pawn-down game, as is shown in the following example.
Ekrem34 - ithepulak
2 1 bullet, lichess.org, 2025
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5
7...Bxf2+
As mentioned in "Jerome Gambit: Still Waters Run Deep"
The "Counter-Jerome Defense" or the "Counter-Jerome Gambit". See "Jerome Gambit: How Bad Has It Gotten?", "Jerome Gambit: Tactical Awareness" and "Jerome Gambit: Be Careful, Look Both Ways".
It is interesting that Stockfish 17.1 evaluates the top 4 moves for Black here as 7...Qe7, 7...Qe8, 7...b6, and 7...Bxf2+.
8.Kxf2 Qf6+ 9.Qxf6+ Nxf6
Black has returned material, to take the energy and danger out of the position.
If White is going to win, he has to make something out of his 1-pawn advantage, in a Queenless middlegame.
In a 2-minute game.
10.d3 d6 11.Rf1 Kg7
Both players are castling-by-hand. Black's King goes to g7, to allow his Rook to come into play. White immediately aims at the King.
12.b3 Bg4 13.Bb2 Rhf8 14.Kg1
14...Rf7 15.h3 Be6 16.Nd2 Raf8 17.Nf3 Kg8 18.Ng5 Black resigned
White's Knight presents too many problems: attacking the unprotected Bishop, uncovering further attack on the Knight, and attacking the Rook at f7.
After 18...Re7, then 19.Bxf6. After 18...Bd7, then 19.Nxf7.






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