Tuesday, January 13, 2009

Jerome Gambit: Drilling Down (18)


RevvedUp challenges Shredder 8 with its own defensive idea; yet, in the end, the silicon beast outplays him. This game is less about Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) theory and more about how a stronger opponent gives "Jerome Gambit odds" and then gradually outplays his opposition.


Shredder 8 - RevvedUp
2 12, 2006

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6


Familiar ground.

7.Qd5+ Kf8 8.Qxc5+ d6 9.Qe3 Qh4

RevvedUp tries out Shredder 8's innovation (see "Jerome Gambit: Drilling Down (17)").

10.Nc3 c6 11.d3 Nf6 12.Qd4

A real computer-style move: Shredder 8 sees that his opponent's formation leaves the d-pawn unprotected. In this position RevvedUp likely would have chosen 12.Qg5 to exchange Queens.

12...Ke7 13.h3 Qh5 14.0-0 Qc5

Again, RevvedUp would like to head toward the endgame. For this 14...Qe5 was also a possibility. Shredder 8 should now swap Queens.

15.Qa4 Re8

This is a solid move. Black would have gotten his wish after 15...b5 16.Qa5 Qb6 17.Qxb6 axb6 which is probably the stronger line.

16.Be3 Qe5

Provoking the pawns.

17.f4 Qe6

Better: 17...Qh5

18.f5 Qf7 19.fxg6 Qxg6

RevvedUp has returned the piece, a standard strategy for Black, but White's position is too strong.

20.Rf3 h6 21.Raf1 Be6 22.Qb4 b6 23.e5 Nd5 24.Qxd6 checkmate

Ouch!

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