Monday, January 19, 2009

Jerome Gambit: Drilling Down (20)


The following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game is a humorous miniature, where RevvedUp finds just the proper threat to cause Yace Paderborn to panic and yield the draw. Human totally out-foxes computer.



Yace Paderborn - RevvedUp blitz 2 12, 2006
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6

7.Qxc5

No "nudging" check of the King this time.

7...d6 8.Qd5+ Kf8


9.d3 Nf6 10.Qb3 b6 11.0-0 Qe7

White has reached a reasonable Jerome Gambit position where he has two pawns for his sacrificed piece. No doubt Yace Paderborn sees itself as being about a pawn behind in the game. This would hardly trouble a human gambiteer, but when the computer spots an escape from this situation – to a draw – it takes it.


Readers can decide for themselves if a draw is a positive outcome for the first player in a Jerome game – when he outranks his opponent by 1,000 points.


12.Nc3 Be6 13.Qa4 Bd7 14.Qa6 Bc8 15.Qb5 Bd7 16.Qa6 Bc8 17.Qb5 Bd7 18.Qa6 draw

No comments:

Post a Comment