1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Wednesday, June 23, 2010
Not Quite A Work of Art
The following game is a sloppy effort by both players, showing that playing the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) at club level – and in a blitz game, at that – is only one of many factors that go into deciding who wins a contest.
perrypawnpusher - HGBoone
blitz, FICS, 2010
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5
The Italian Four Knights Game.
5.Bxf7+
The Italian Four Knights Jerome Gambit.
5...Kxf7 6.Nxe5+ Nxe5 7.d4
7...Bxd4 8.Qxd4 d6
A typical set-up: White has the two central "Jerome pawns" and Black has the extra piece.
9.f4 Nc6 10.Qd3 Re8
11.0-0 a6 12.Bd2 b6
A slip that both White and Black overlook for a move.
13.Rae1 a5 14.Qc4+
14...Kf8 15.Qxc6 Ba6 16.Rf2 Ng4
For a change, a Black Knight goes to this square to harass a Rook, not a Queen.
17.Rf3 Rb8 18.Nd5 Bb7 19.Qxc7 Qxc7 20.Nxc7 Rxe4 21.Rxe4 Bxe4
White is slightly better – which means little in a club game. I worked to consolidate my position.
22.Rg3 Nf6 23.c3 Rc8 24.Ne6+ Kf7 25.Nd4 d5 26.Nf3 h5
27.Ne5+ Kg8 28.Be3 b5 29.Bd4 h4 30.Rf3
This was a mouse-slip, losing the exchange.
My strongest "play" at this point was to move my pieces frantically and hope for some sloppy over-confidence by my opponent...
30...Bxf3 31.Nxf3 Nh5 32.Nxh4 Nxf4 33.Kf2
Better was 33.Nf4
33...Nd3+ 34.Ke2 Nxb2 35.Nf5 g6
Thinking only about the pawn that has been attacked twice.
36.Ne7+ Kf7 37.Nxc8 Nc4 38.Nb6 Ke6 39.Nxc4 dxc4
40.Bb6 a4 41.a3 Kd5 42.Ke3 b4 43.cxb4 c3 44.Kd3 Kc6 45.Be3 Kb5 46.Kxc3 Black resigned
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