Thursday, June 24, 2010

Off Road Rambling


I am not always content (or able) to play the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), but I like to think that I can inject a bit of Jerome-ness into my games every now-and-then, anyhow. My opponent's handle suggested that he might appreciate an uncanny "transformation" of his defense.

perrypawnpusher - Mysticizm
blitz, FICS, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 b6

4.Bxf7+

"This is the kind of move that Bill Wall would play" I told myself.

Later, I discovered that I was almost right. Wall - Drilo, Chess.com, 2010, contined: 4.0-0 Bc5 5.Bxf7+ Kxf7 6.d3 Nb4 7.Nxe5+ Ke8 8.Qh5+ g6 9.Nxg6 Nf6 10.Qe5+ Kf7 11.Nxh8+ Qxh8 12.Bg5 Qe8 13.Qxf6+ Kg8 14.Na3 Be7 15.Qxe7 Qxe7 16.Bxe7 d6 17.Nb5 Bd7 18.Nxc7 Rc8 19.Bxd6 Nxc2 20.Rac1 Nd4 21.Rfe1 Rf8 22.Rc4 Ne6 23.Bxf8 Kxf8 24.Nxe6+ Bxe6 25.Rc7 Black resigned

4... Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ng6


Sensible, but 6...g6 was stronger.

Another Jerome "Gamble" is successful.

7.Qd5+ Ke8 8.Qxa8


This is an odd position: White has captured the other Rook, and his Queen has to be careful not to be trapped on the Queenside, not the Kingside...

Black still has an edge, as can be shown in the following reasonable line, where he obtains the two Bishops and better development against a Rook and two pawns: 8...Nf4 9.0-0 Ba6 10.Qxd8+ Kxd8 11.d3 Ne2+ 12.Kh1 Nxc1 13.Rxc1 Bc5 14.f3 Ne7



analysis diagram








8...a5 9.Nc3 c6 10.d3 N8e7 11.Be3


11...c5 12.Nb5 Nc6 13.Na7

My plan was to trade pieces as a way to free (or exchange) my Queen.


13...Nge7 14.Bg5 h6 15.Bxe7 Bxe7


16.Nxc6 Qc7

White's Queen goes free after 16...dxc6 17.Qxc6+ but this move is no solution.

17.Nxe7 Kxe7 18.Qd5 d6


19.0-0 Be6 20.Qh5 Rf8 21.f4 Bf7 22.Qe2 Be8


White is ahead the exchange and two pawns.

23.e5 dxe5 24.fxe5 Rxf1+ 25.Rxf1 Bb5 26.Re1 c4 27.Qe4 cxd3 28.cxd3 Bc6 29.Qf4 Bb5 30.d4 Qc2


White's central pawns should win easily, and I'm amazed that I allowed the game to continue 25 more moves.

31.Qf2 Qc4 32.b3 Qd3 33.Qe3 Qg6 34.d5 Ke8


35.d6 Bc6 36.g3 Qc2 37.Qe2


Black's mate threats are annoying and have to be dealt with first.

37...Qc5+ 38.Qe3 Qc2 39.Qf2 Qc5 40.Qxc5 bxc5


Game over. Black plays on with a hope that I will blunder or lose on time.

41.e6 a4 42.Kf2 axb3 43.axb3 g5 44.h4 gxh4 45.gxh4 Bd5


46.Re3 h5 47.Kg3 c4 48.bxc4 Bxc4 49.Kf4 Bd5 50.Kg5 Ba2 51.Kxh5


51...Bb1 52.Kg5 Bh7 53.Kf6 Bg8 54.Ra3 Bh7 55.Ra8 checkmate

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