Tuesday, November 16, 2010

Feeling Lucky

A couple of months ago I faced a defense similar to the one played in today's game. When I annotated that older effort for this blog, I suggested an improvement for White, should anyone ever pass that way again.

The suggestion quickly proved its worth.

perrypawnpusher - gmann
blitz, FICS, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 h6


The Semi-Italian Opening.

4.0-0 Nf6 5.Nc3 Bc5


The Semi-Italian Four Knights Game.

6.Bxf7+

The Semi-Italian Four Knights Jerome Gambit.

6...Kxf7 7.Nxe5+ Nxe5 8.d4 Ng6


This move is a bit unusual, but still keeps Black's advantage. How nice to be two pieces up!

9.dxc5 Re8 10.f4

This is a move that I suggested in my notes to perrypawnpusher - richardachatz, blitz, FICS, 2010, as an alternative to 10.Re1, to be tried if one were "feeling lucky".

10...Nxe4

All right! 

Anyone who plays the Jerome Gambit regularly is familiar with the negative "halo effect" that affects some skeptical opponents. They think: If White blunders so badly in the opening, he is going to blunder throughout the game. So any move that appears bad, must be bad.  

11.Nxe4 Rxe4 12.Qd5+ Re6 13.f5


This should leave White ahead the exchange. Black's next move, hoping to dislodge the pinning Queen, only makes matters worse.

13...c6 14.fxe6+ Kg8 15.e7+


15...cxd5 16.exd8Q+ Kh7 17.b4


Preparing to put the Bishop on b2, when the attack on g7 will become overwhelming.

17...b6 18.cxb6 Bb7 19.Qxd7 Ba6 20.Bb2 Rg8 21.Rf7 Black resigned

I don't know that I will have any future success with 10.f4, but I will play it again – when I am feeling lucky.



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