Monday, February 22, 2021

Jerome Gambit: Another Story of the Pawns and the Pieces


In the Jerome Gambit, pawns advance against the enemy. Sometimes, that is almost enough for the win itself, if you throw in a tactic or two. The following 1-minute game has some interesting ideas.

angelcamina - omkarsubham
1 0 bullet, lichess.org, 2021

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 h6 5.O-O Bc5 6.Bxf7+ 


The Semi-Italian Four Knights Jerome Gambit.

Up until move 6, I think Black felt relatively safe.

6...Kxf7 7.Nxe5+ Nxe5 8.d4 Bb4 


This move is reasonable (Black has a plan) but strongest and simplest was 8...Bxd4, returning a piece.

9.dxe5 Bxc3 10.bxc3 Nxe4 


This is the idea, but White has seen further.

Black needed to pull his Knight back with 10...Ne8 Stockfish 12 then suggests 11.Qd5+ Kg6 12.f4 Kh7 - inventive castling-by-hand!- 13.f5 Rf8 14.f6 Nxf6 15.exf6 Rxf6 with an equal game. 





Analysis diagram






11.Qd5+ Kf8 12.Qxe4 d6 13.Ba3 Qg5 14.f4 Qh5 15.f5 Bxf5 16.Rxf5+ Black resigned




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