Monday, May 3, 2021

Jerome Gambit: The Hurrieder I Go, The Behinder I Get



After the previous, complicated Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) game, I thought I would share a simple one from the "stranger than truth" file. It is another example of a defender way-too-quickly playing a move that he might have remembered from somewhere, but probably should have thought about a bit longer. 


LionelBlue - kottarakkara

5 0 blitz, FICS, 2020

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 


4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6 


Blackburne's defense. Taking the Rook now is complicated, as White risks having his Queen trapped, even as Black also attacks the White King.

8.Qxh8 Nf6

Trapping the Queen?

To be fair to Black, it must be mentioned that there are a dozen examples of this oversight in The Database. (See "Jerome Gambit: Ghosts in the Defense".)

The perils of blitz. 

9.Qxd8 Bg4 

Probably inertia.

10.Qxa8 Nxe4 11.O-O Black resigned



Black's pieces menace the Kingside, but once White's Queen returns to action and White's pieces develop, it is clear that they will not be successful.


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