Slam-bang chess battles can be exhausting, especially when they involve off-beat openings like the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). Picking a good move, time after time, builds pressure, and sometimes the result is picking a not-so-good move, simply out of battle fatigue. See "Battle Fatigue (1)". Here is another example.Black Puma - Luke Warm
JGTourney4 ChessWorld, 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.c3 Nf6 6.d3 Rf8 7.a4 a5 8.0-0 Kg8 9.Bg5 d6 10.Nbd2 Bg4 11.Qc2 Qd7 12.Nb3 Bxf3 13.gxf3 Qh3 14.Nxc5 Qxf3 15.Bxf6 dxc5 16.Bh4 Qg4+ 17.Bg3 h5 18.Qd1 Qg6 19.Kh1 Rad8 20.f4 exf4 21.Bxf4 h4 22.Rg1 Qe6 23.Be3 b6 24.Qh5 Rxd3

Black spent a dozen or so moves building an attack, but a few less-than-accurate moves then evened out the game. After a dozen more moves of exchanging blows, Black's last move is a slip-up.

At first glance, this looks deadly, and it is – for White. Instead, 25.Rxg7+ was a pretty good sacrifice.
Luke Warm is weary, too, or he would have closed out the game with 25...Qxe4+ 26.Rg2 h3 27.Qg5 Qxg2+ 28.Qxg2 hxg2+ 29.Kxg2 gxh6.
One last slip.

Black's counter-attack is quite scary. White can hold on, and even drive back the enemy, according to Rybka 3, with 14.Bd2 Ng6 15.Rd1 Nf5 16.Be1 Qe2 17.hxg4, but that's a computer talking, not a human being.


Here we have a pretty straight-forward Bishops-of-opposite-colors endgame. Black should be able to establish light-square blockades of the two pawns, and hold the game to a draw.
The blockades are established, although Black would do well now to exchange the King's and Bishop's roles, putting the Bishop to work on the Kingside and the monarch to work on the Queenside. Otherwise he runs the risk of White using his King to escort the a-pawn up the file, eventually winning the Black Bishop; and then bringing his King over to help the other pawn advance to the Queening square.
As expected.


