
I've been digging through my database since I wrote "What Have YOU created lately?" trying to find any kind of creativity in my own play in the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). My games are more likely to follow "book" lines (such as there are), waiting for my opponents to get creative.
In the process, I turned up another of my games that I don't think has appeared on this blog. Here we go...
perrypawnpusher - whitepandora
blitz 3 10, FICS, 2008
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+


7.Qd5+
The infamous "nudge".
7...Kf6

8.d4
Attacking the enemy Bishop with the pawn and threatening an attack on the d8-h4 diagonal, winning the Queen. Annoyingly, my computers tell me that a) Black is still better and b) the thematic 8.f4 is probably better than the text move.
8...Bb4+ 9.c3 c6

Essential was 9...Ke7 10.cxb4 Nf6, keeping the advantage.
Whitepandora was lucky to be playing against me, and not any other member of the Jerome Gambit Gemeinde.
10.Qg5+
Or 10.Bg5 checkmate, take your pick.
Ow!!!
White is still winning with the text move, but a 10-move Jerome Gambit checkmate would have been something to smile about.
10...Ke6 11.Qxd8

11...Nf6 12.Qc7 Bd6 13.Qa5

13...Kf7
Instead, 13...Nxe4 grabbed a pawn. Might not help. Couldn't hurt.
14.e5 Re8 15.0-0 Nxe5 16.dxe5 Rxe5

17.Qa4 b5 18.Qd4
More to the point was 18.Qb3+ Re6 19.Re1, when White will be able to trade off one of the attackers.
18...Rd5 19.Qe3 Bb7

20.Nd2


analysis diagram
20...c5 21.Nf3
Whew!
21...Ng4
Black should have taken his opportunity to develop his last piece with 21...Re8.
22.Qe1 Re8 23.Be3 Rh5


27.Rxd7+ Re7 28.Rxe7+ Kxe7 29.Bxc5+ Kd7

