Saturday, February 9, 2019

Jerome Gambit: In the Meantime



When the third round games in the "Italian Battleground" tournament at Chess.com began to wind down (two left to complete, one a Jerome Gambit) I went looking for action in the "Italian Game Classic" tournament on the same site.

Round 1, Group 2 matched me with 4 other players - and I was able to construct a Jerome. I admit that I benefitted from giving "Jerome Gambit odds", as well as from my opponent's quick moves, despite the 3 days/move time control. Still, the game had its moments, especially the "throw in the kitchen sink" ending.  

perrypawnpusher - Al-der
Italian Game Classic, Chess.com, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Kf8 



As I posted about this move, some time ago
As early as his first article with analysis (Dubuque Chess Journal 4/1874), Alonzo Wheeler Jerome considered the possibility that Black might refuse to capture the second piece, and play for King safety instead with 5...Kf8 
This was, in fact, the defense that Jerome, himself, credited to G. J. Dougherty, ("a strong amateur, against whom I first played the opening") of Mineola, New York, in a yet unfound game; that O.A. Brownson, editor of the Dubuque Chess Journalplayed against Jerome in an 1875 game (Dubuque Chess Journal3/1875); that magazine editor William Hallock used against D.P. Norton in an 1876 correspondence game played “by special request” to test the gambit (American Chess Journal 2/1877); that William Carrington tried in his 1876 match vs Mexican Champion Andres Clemente Vazquez (Algunas Partidas de Ajedrez Jugadas en Mexico, 1879); and which Lt. Soren Anton Sorensen recommended as “more solid and easier to manage” in his seminal Jerome Gambit essay (Nordisk Skaktidende 5/1877). 
As I noted: early in the Jerome's Gambit's life, there were players willing to accept one "gift", but who were skeptical of accepting two "gifts".

6.Nxc6

Probably the strongest move, although Bill Wall has experimented with 6.0-0!?, intending to meet 6...Nxe5 with 7.d4.

The Banks Variation, 6.Qh5!?, has scored 18-20-1, but is well met by 6...Qe7!?. See "Jerome Gambit Secrets #4".

6...dxc6

The better pawn capture, as 6...bxc6 would allow 7.d4, right away.

7.O-O

I considered both this move and 7.d3, and decided that castling was going to be necessary, in any event, while, perhaps, it wasn't yet time to give up on the opportunity to play d2-d4. My judgement was almost immediately rewarded.

7...Qh4 8.d4 Bg4 

Played quickly, probably with the idea that you don't always have to defend against an opponent's threat if you can come up with a greater threat. In this case, however, Black has overlooked a resource that White has.

9.f3 Bxf3 10.Qxf3+ Qf6 11.Qd3 



Black's game has come off the rails, quickly.

11...Qxf1+ 12.Kxf1 Rd8 13.Qf3+ Ke8 14.dxc5 Ne7


White has a Queen, Bishop and pawn for a Rook, but he still needs to be careful.

15.Kg1 Rf8 16.Qe2 Ng6 17.Nc3 b5 18.Bg5 Rd7 19.Rd1 Ne5


White's pieces are developed. Now it is time to put them to use: nothing subtle, just throw the pieces at him, especially the Queen and Bishop.

20.Qh5+ g6 21.Qh3 Rff7 22.Qe6+ Kf8 23.Bh6+ Rg7 24.Rf1+ Rdf7 25.Qc8+ Ke7 26.Bg5+ Black resigned



The finish would have been 26...Rf6 27.Bxf6+ Kf7 28.Bg5+ Nf3+ 29.Rxf3 checkmate.

Jerome Gambit: The Smallest Piece

Gerald Abrahams wrote in The Chess Mind that the smallest piece of a chess game was not a move, but an idea.

Bullet chess - in this case, a time limit of one minute with no increment - is all about looking at a position and getting an idea - quickly. The more you think on any one move, the less time you will have, on average, for every other move.

The Jerome Gambit is a wonderful playground for such a situation, as the following game by Angel Camiña shows.

angelcamina - pippol7
10 bullet, lichess.org, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Bc5 5.Bxf7+



The Italian Four Knights Jerome Gambit.

5...Kxf7 6.Nxe5+ Nxe5 7.d4 Bxd4 8.Qxd4 Qe7 



It's time for White to go to work.

9.O-O d6 10.f4 Nc6 11.Qc4+ Be6 12.Qe2 Rhe8 13.e5 dxe5 14.fxe5 Kg8 

Black castles-by-hand, safeguarding his King, but overlooking 14...Qc5+ which would have allowed him to capture the offending pawn on the next move. With only a second or two of time for each move, a player misses things - that's part of the excitment of bullet.

15.exf6 gxf6 16.Qf2 Rf8 17.Qg3+ Kh8 18.Bf4 Rg8 19.Qf2 Ne5


20.Rae1 Ng4 21.Qd4 Rad8 22.Qe4 f5 



A slip. Curiously, the right move was again 13...Qc5+.

23.Qxe6 Qxe6 24.Rxe6 

White is now a piece up, but the clock is making its demand: move, move, move...

24...Rd5 25.g3 Rc5 26.h3 Ne5 27.Bxe5+ Rxe5 28.Rxe5 Kg7 29.Rexf5 Kg6 30.h4 Black lost on time



Thursday, February 7, 2019

BSJG: Counter-Surprise

When you play bullet chess - say, with a time limit of one minute, no increment - the element of surprise can be an effective weapon. I mean, say, what if you are planning on playing an Evans Gambit as White, but your opponent switches things up with an unusual counter-gambit?

This might have been what happened in Angel Camiña's recent lichess.org 1 0 game - except that he probably was planning on playing the Jerome Gambit, and he also had his own counter- surprise.

angelcamina - umutkaraca09
1 0 bullet, lichess.org, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 



The Blackburne Shilling Gambit. Blackburne might have played the opening, but I haven't found any of his games with it. (Black whispers: take the pawn, take the pawn, take the pawn...)

4.Bxf7+

The Blackburne Shilling Jerome Gambit. I haven't found any games with it played by Alonzo Wheeler Jerome, but you know he would have loved to give it a try. (Black face palms and whispers: not that pawn...)

4...Kxf7 5.Nxe5+ Ke8 6.Qh5+ Ke7


7.Qf7+ Kd6 8.Nc4+ Kc6 9.Qd5 checkmate



(Black: Ouch)

Tuesday, February 5, 2019

Jerome Gambit: Take the Half-Point (Part 2)


[continued from previous post]

perrypawnpusher- Abhishek29
"Italian Battleground" Chess.com, 2019



It's time to get the "Jerome pawns" moving - carefully.

19.f5 Bd7 20.Rf4

To protect the e-pawn, so I can play d2-d4.

20...Rf7 21.d4 Nb3 22.f6 

Or 22.e5. The text gains in strength after Blacks reply.

22...g6

A double-edged move. It blunts White's Queen's pressure along the g-file. On the other hand, it allows White's pawn to become passed, and weakens the dark squares around the King. The pawn on g6 calls out for White to advance his h-pawn, although that is not something I considered during the game.

23.e5 dxe5 24.Rxe5 

Normally, I would recapture with the pawn, giving myself advanced, connected passed pawns, but they looked like they could be easily blockaded (e.g. ...Nc5, ...Nd6) and my opponent already had shown that he was a knowledgeable chess player - that tool was likely in his toolbox. Instead, I worked to "advance" my f-pawn to e7, even though it would probably never move further. (Keeping the pawn at d4 also meant that Black's Knight would have to take a longer path back to the Kingside.)

24...Qf8 25.Re7 Re8 26.Rfe4 Rexe7 27.Rxe7 



I was pretty sure that exchanging Rooks in this position, especially given the Bishops of opposite colors and the slightly exposed Kings, would cause one of us to seek a draw by repetition of position. I would have been happy with a draw.

However, I suspected that my opponent would not be happy to split the point against a refuted opening (one that he had already lost to in the tournament). He would want to avoid the draw. A subtle psychological point, but, still...

27...c5 28.Qd6 

There are now too many things "loose" in Black's position.

28...Bc6

Can Black survive after 28...Rxe7 29.fxe7 Qe8 30.Qd5+ Kg7 31.Qxb3 - ? That is what he needed to find out.

29.Qe6 cxd4 30.Bh6 

I originally planned to snatch the Knight with 30.Qxb3, but got distracted when I saw the text move. Of course, I could have captured first, then offered the piece, as that would have been even stronger. 

30...Nc5

Well, that was annoying, why did I let that piece survive? I ran my Queen away as far she could go on the diagonal.

31.Qa2 Qxe7

Unfortunate. Capturing the Bishop allows 32..Qxf7+ with mate coming quickly.

32.fxe7 dxc3 33.Qd5 

The more you look at this move, the less powerful it appears. Black's pieces are just unfortunately placed.

33...Bxd5 34.e8=Q+ Rf8 35.Qxf8 checkmate


Like I say, in the Jerome Gambit, Black wins by force, White wins by farce. My opponent deserved better in this game.


Sunday, February 3, 2019

Jerome Gambit: Take the Half-Point (Part 1)




I have finished my first Jerome Gambit game in the third round of the "Italian Battleground" tournament, online at Chess.com. It was a curious game, with creative and challenging opening play by my opponent. I was able to squeeze out the win by relying on a greater familiarity with the Jerome Gambit, by utilizing some psychology - and by recognizing some of the tactical opportunities available to me.

perrypawnpusher - Abhishek29
"Italian Battleground", Chess.com, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8



The Jerome Defense was first suggested by Alonzo Wheeler Jerome in an article in the Dubuque Chess Journal of July, 1874, and seen, initially, in Jaeger - Jerome, correspondence, 1880 (1-0, 40).

My opponent had played 6...Ng6 against me in our first round game, so I was expecting something different this time. Because I read this blog, myself, I wasn't totally surprised by 6...Kf8, as I had written elsewhere
The biggest trouble I have had, in terms of main Jerome Gambit opening lines, has been with 6...Kf8, where I scored only 77% in 33 games.
In 647 games with the Jerome Defense in The Database, White has scored 49%. That's not a very exciting figure, but it compares well with the 46% that White scores in the 14,390 games with 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ in The Database.

7.Qxe5 d6 8.Qg3 Nf6 9.Nc3


Varying from 9.d3 in my most recent game against the defense in perrypawnpusher - Sarantes, "Let's Play The Italian Game" tournament, Chess.com, 2018 (1-0, 37).

In all, I have scored 5 - 1 previously with 9.d3, compared to 1 - 1 with 9.Nc3. I can't remember why I chose 9.Nc3 for this current game. 

9...Be6 10.O-O Kf7 

Wisely, Black intends to castle-by-hand.

11.d3 Rf8 12.Na4 

The game is developing slowly, so I decided to exchange off Black's annoying dark square Bishop, to allow me to later get in the thematic f2-f4 move. In light of my opponent's response, I think I will try a different move, next time.

12...Bd4

This move is a novelty, according to The Database. I was certainly unhappy to see it played in a slightly different position in my other Jerome Gambit game (ongoing) in the 3rd round of the tournament.

13.c3 Bb6 14.Nxb6 axb6 15.a3 Kg8


16.Bg5 

This move is thematic in the Jerome Gambit, but, perhaps 16.f4 was a bit better.

16...Qe8 

Breaking the pin on the Knight, and making ...Qh5 possible, especially if White, unwisely, captures on f6.

17.f4 Nd7 

White's Bishop now looks a bit silly.

18.Rae1 Nc5 

Black has confidently developed all of his pieces, and, with a piece for two pawns, has the advantage. 


[to be continued]