Saturday, November 8, 2008

Jerome Gambit: Awaiting A Hero!


While talking down the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) in his Gambit Chess Openings (2002) National Master Eric Schiller suggested that the opening was still "awaiting a hero!"

While I'm willing to sign on as a "advocate" of Alonzo Wheeler Jerome's creation, my play – while frequently successful – remains too skittish to qualify me as a genuine "hero."

Fortunately, other members of the Jerome Gambit Gemeinde, far move brave and ruthless than I, are stepping forward regularly to defend the Gambit's "honor."


Here is my latest Jerome Gambit effort, an online blitz game played at 2 12.

perrypawnpusher - DodgyGong
FICS rated blitz game, 2008

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5




Black is set up to play Whistler's Defense (see "Beware: Mad Dog!" and "Jerome Gambit Tournament: Chapter VIII"), 7...Qe7! and begin the destruction of my position.

7...Qh4

Wow! I've never seen this move before – yet it kind of makes sense: counter-attacking with the threat of mate.

Still, it seems I can just capture the Bishop and come out ahead...

8.Qxc5 Qxe4+


9.Qe3

Handing the game back over to Black!
Unbelievable...
9.Kf1 was necessary, when White maintains his edge.

9...Qxc2

No, no, no... When you strike at a King, you must kill him...
If Black plays 9...Qxg2 then he has a step-by-step path to victory: 10.Rf1 (this Rook is vulnerable) Nf6 11.Qb3+ d5 12.d4 Bh3 13.Qb5 Rhe8+ (this file is a danger) 14.Be3 a6 15.Qe2 c5 16.c3 cxd4 17.cxd4 Ng4 18.Nd2 Nxh2 (this pawn is just gravy) 19.0-0-0 (this "escape" is irrelevant) – you get the idea.

10.0-0 Nf6

The game is even.

11.Nc3 Ng4 12.Qf4+

More thoughtful – and therefore stronger – was 12.Qd4 Nf6 13.Qc4+ Kg7 14.d3, when Black's Queen is out of play.

12...Nf6 13.Nd5

Better yet, as above, was the transposition 13.Qc4+ Kg7 14.d3.

13...Qf5 14.Qxf5 gxf5 15.Nxc7
All hail the conquering hero!
My insipid plan was to grind out a pawn-plus endgame.

15...Rb8 16.Nb5 a6 17.Nc3 d5 18.d4 Be6
Now here's a "blood thirsty" idea: play against the "bad" Bishop.

19.Bf4 Rbg8 20.Be5 h5 21.Rae1 Rh6 22.Bxf6 Kxf6 23.Re3
23...Rhg6 24.Rg3 Rxg3 25.hxg3 Rg4 26.Ne2 b5 27.Rc1 Re4




Looks like a case of "good" Rook vs "bad" Rook, too. Black's game slips, then slides away from him.

28.Kf1 h4 29.f3 Re3 30.Kf2 Rd3 31.gxh4 Kg6 32.Nf4+ Kf6 33.Nxd3 f4 34.Rc6 Black resigns

Ok: a win, and I'm scoring better than 80% overall with the Jerome Gambit – but I still don't feel like a hero.

graphic by Jeff Bucchino, "The Wizard of Draws"

Friday, November 7, 2008

Jerome Gambit and The Perfesser (Part IV)


Time for the last Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) match-up between The Perfesser and the silicon mini-mite! The computer is set to analyze a bit deeper.

How deep does the average club player analyze?


The Perfesser - Talking LDC Chess (4 ply)
casual game 2003

Finally, I set Excalibur to 4 ply and tried the promising Qe2 line from the notes above (see "Jerome Gambit and The Perfesser (Part III)"):

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.f4 d6 8.fxe5 g6 9.Qe2



9...Kxe5? 10.Rf1!
Here the computer "thought" for over a minute. I think Black may be lost at this point.

10...Qh4+
Alternatives: 10...Ke6 11.b4! Bb6 ( 11...Bd4 12.Qc4++-) 12.Qg4+ Ke7 13.Qg5+ Ke8 14.Qxd8+ Kxd8 15.Bb2+-; 10...Bb6 11.b3! looks very dangerous for Black because of the hanging Rook at h8, e.g. 11...Bd4 12.c3 Bb6 13.d4+ Ke6 14.Qg4+ Ke7 15.Bg5+ Ke8 16.Rf8+ Kxf8 17.Qf4+ Nf6 18.Bxf6 Qd7 19.Bxh8+ and White has emerged a pawn up.
11.g3 Qg4 12.d4+ Bxd4 13.Bf4+ Kf6 14.Bxd6+
14...Kg5
14...Kg7 15.Bf8# is very attractive.
15.Qd2+ Kh5 16.Qxd4 cxd6 17.Rf4!
17.Qxh8?? Qxe4+! would turn the tables on White.
17...Qd7 18.Rh4+ Kg5 19.Nd2 h5 20.Qxh8 Qf7 21.Rf4! Qxf4 22.gxf4+ Kxf4 23.Qxg8

... and I resigned for the computer since there is no point in playing out this position.
1-0
graphic by Jeff Bucchino, "The Wizard of Draws"


Thursday, November 6, 2008

Jerome Gambit and The Perfesser (Part III)



The Perfesser continues his experiment with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+), setting his computer opponent to "think" to the depth of 3 half-moves... The annotations are by the Learned One.



The Perfesser - Talking LCD Chess (3 ply)
casual 2003

The third game, at level 3, was equally interesting.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6



7.f4 d6 8.fxe5 g6 9.Qf3


Angling for possible checks at f7 later on.

9.Qe2!? comes into consideration as well, intending to meet 9...dxe5? with 10.Qc4+ Kd6 11.Qd5+ Ke7 12.Qxe5+ Kf7 13.Qxc5 Qh4+ 14.Qf2+ Qxf2+ 15.Kxf2 and White's two extra pawns should win easily. For more on this idea, see the next game.

9...dxe5 10.b4!?



10...Bb6

10...Bxb4? 11.Qb3+ regains the piece with a favorable position due to Black's wretched centralized King; At first I thought that 10...Bd4 would be winning, but on closer examination I found that Black can actually get into trouble, e.g. 11.Rf1 c6 ( 11...Bxa1 12.Qf7+ Kd6 13.Qd5+ is a cute perpetual) 12.Na3 Nf6 ( 12...Bxa1?? 13.Qf7+ Kd6 14.Nc4#) 13.c3 Bb6 14.d4! exd4 15.Bg5 Rf8 16.Qh3+ and White picks up the rest of Black's kingside pawns with a winning advantage.

11.Rf1 Qh4+?



11...c6 is a more logical move, but amazingly I'm not sure Black is better any more: 12.Qf7+ a)12.Qg4+ Kd6 ( a)12...Ke7 13.Qg5+ Kd6 14.Qg3 comes to the same thing) 13.Qg3 Nf6 14.Bb2 Re8 15.Na3 Nxe4 16.Nc4+ Kd7 17.Nxb6+ axb6 18.Qg4+ Kd6 19.Qxe4 is quite unclear; b)12.Na3!? Nf6 ( b)12...Kd7 13.Nc4 is worth exploring: 13...Bc7 14.Bb2 Qh4+ 15.g3 Qe7 16.Qc3!? is unclear) 13.d4 Rf8 14.dxe5 Kxe5 15.Bb2+ Ke6 16.Rd1 Qe7 17.Qh3+ Kf7 18.Qxh7+ Ke6 19.Qh3+ Kf7 20.Rxf6+! Ke8 ( b)20...Qxf6? 21.Qh7++-) 21.Rxf8+ Qxf8 22.Qh8 with some advantage to White, who can probably keep at least one of the extra pawns; 12...Kd6 13.c4 Qh4+ 14.Kd1 Bg4+ 15.Kc2 Ne7! should hold everything.

12.g3 Qg5

12...Qxh2 13.c4! and the threat of Qf7+ is quite strong.

13.Qf7+ Kd6 14.Na3!



Now the threat of 15.Nc4+ Kc6 16.Qd5# forces Black to give up material hand over fist.

14...Be6 15.Nb5+ Kc6 16.Qxe6+ Kxb5 17.a4+ Kxb4 18.Qb3+ Kc5 19.Qd5+ Kb4 20.Qb5# 1-0




graphic by Jeff Bucchino, "The Wizard of Draws"

Wednesday, November 5, 2008

Jerome Gambit and The Perfesser (Part II)


The Perfesser continues his experiment with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+)...

The Perfesser - Talking LCD Chess (2 ply)

casual game 2003

The really interesting games, however, occurred when I set the computer on higher levels. At "two ply" it played the better 6...Ke6 and ... well, I thought I was lost, but look what happened!

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6


7.f4 d6 8.fxe5 dxe5 9.Rf1 Nf6 10.Qe2

10...Ke7 11.d3 Bg4 12.Qd2 Kf7 13.Qg5 Qd7 14.Nc3 Bd4


15.Nd5 Rhd8 16.Nxf6 gxf6 17.Rxf6+ Ke8 18.Qg8+ Ke7 19.Qf7#


I like this miniature because Black's moves are fairly natural and his doom falls more or less unexpectedly. The culprits are 14...Bd4? throwing away the advantage (almost any other reasonable move, like 14...c6 or even 14...h6, is still winning) and 15...Rhd8? handing White the game (where 15...Raf8 would still leave the issue in doubt). Note that 15...Qd8, defending the Knight a third time, drops the B/g4.
1-0
graphic by Jeff Bucchino, "The Wizard of Draws"

Tuesday, November 4, 2008

Jerome Gambit and The Perfesser (Part I)


One way a chess program's strength can be increased or decreased is by controlling the number of plys (half-moves) it analyzes before making its move. Five years ago, a strong, creative chess player -- who I will refer to as The Perfesser -- ran a simple experiment with a simple computer and a simple opening: the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+).

We will look at 1-ply, 2-ply, 3-ply and 4-ply games with notes by my learned friend.

The Perfesser - Talking LCD Chess (1 ply)
casual game 2003

After my online debut with the Jerome this morning, I played four more Jeromes just for kicks against a hand-held chess computer, Talking LCD Chess by Excalibur, setting up the first three moves by hand so that I wouldn't have to wade through a pile of Sicilians and a Two Knights Defense before getting the desired position.

(Note: Talking LCD Chess has a nasty quirk: after moving its King and returning it to e8, it will sometimes castle! Other than that it's a fine little machine to kick around.)

To simulate cluelessness, I set it first on "one ply" – and it promptly fell into

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7



5.Nxe5+ Nxe5 6.Qh5+ Kf6??


The game is uninteresting and I will not bore you with it, though I recorded it.
[After 7.Qf5+ Ke7 8.Qxe5+ Kf8 9.Qxc5+ White has recovered his two pieces and is two pawns up - Rick]
Stray thought, though: at one ply the evaluation parameters must come out more clearly than with deeper lookahead. Do we see a combination of defending the piece with a penalty for "center tropism" with the King? The center of the f6 square is, geometrically, a little further from the absolute center point of the board than the center of the e6 square is, and hence presumably f6 is evaluated as "safer"
... 1-0
graphic by Jeff Bucchino, "The Wizard of Draws"

Monday, November 3, 2008

Tom's BDG Pages

Players who enjoy the cut-and-slash of the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) should be thrilled by the attacking possibility of a real gambit that has much more of a chance for success, and whose "refutations" are constantly being deconstructed, if not refuted – the Blackmar Diemer Gambit, 1.d4 d5 2.e4 dxe4 3.Nc3.

Tom Purser, BDG fan and guru – past editor of the Blackmar Diemer World magazine, and author of several BDG (and one Elephant Gambit) books – has his own blog these days, "Tom's BDG Pages," at http://bdgpages.blogspot.com/.

The blog includes games and analysis, but also warmly showcases the personality of the opening and those who have played it.

Check it out!




Sunday, November 2, 2008

Something Awful


I was checking google analytics for data on recent visits to this blog when I discovered that on Halloween – October 31, 2008 – over two dozen people were referred here from one of the forums at the website Something Awful (see the site's logo, above).

Somehow, considering the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) and the internet, it didn't surprise me.