Sunday, January 19, 2020

Jerome Gambit: More Fun On Top Of That

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Winning with the Jerome Gambit is fun.

Checkmating your opponent with the Jerome Gambit is even more fun.

Checkmating your opponent with the Jerome Gambit in a 1 0 bullet game is even more fun, on top of that.

Let angelcamina, at lichess.org, show you. 

angelcamina - khoshghadam
1 0 bullet, lichess.org, 2020

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6



7.f4 g6

A knee-jerk reaction - Kick that Queen! - that surrenders Black's advantage. The defender spent 3 seconds on this move, which is a bit of a luxury in a bullet game, and which illustrates the dangers of facing the Jerome Gambit at high speed: it's a whole lot easier to figure out a defense when you have time enough to think about it.

8.Qxe5+ Kf7 9.Qxc5 

Recently, we saw Bill Wall capture the Rook at h8, instead.

9...d6 10.Qe3 Nf6 11.O-O Re8 12.d3 Bg4 



I am not sure what this move is about. Black could have hit the center with 12...d5, or protected a part of it with 12...c6, instead.

13.h3 Bd7 14.Nc3 Bc6 15.Qg3 d5

Okay, but White's attack rolls on.

16.e5 Nh5 17.Qf3 d4 

Black attacks a Knight while uncovering an attack on the Queen. However, White's natural response is sufficient.

18.Ne4 Ng7

Anticipating action at f5, but he is already too late.

19.g4 Ne6 20.f5 

20...Bxe4 21.dxe4 

If you saw that 21.fxg6+ right away led to an even faster checkmate, good for you.

21...Ng5 22.fxg6+ Kxg6 23.Qf5+ Kg7 24.Bxg5 Qc8 25.Qf7+ Kh8 26.Bf6 checkmate
A fun conclusion.

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