Saturday, November 2, 2013

Delayed Evans Jerome Gambit (Part 3)


In the following game, the third Delayed Evans Jerome Gambit played by Philidor 1792 against his opponent, Black comes up with an improvement, getting the Queens off of the board and stifling much of the danger of White's attack.

Alas, Black's game improves at the cost of time on his clock, and that can be critical in a 3-minute game.

Philidor 1792 - guest343
blitz 3 0, www.bereg.ru, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.O-O Nf6 5.b4

The Evans Gambit.

5...Bxb4 6.c3 Ba5 7.d4 d6 8.Bxf7+


The Delayed Evans Jerome Gambit.

8...Kxf7 9.Ng5+ Ke8 10.f4 exd4 11.cxd4 Bb6 12.Bb2 h6 13.e5 dxe5 14.fxe5 Bxd4+

Something new, and an improvement over the previous 14...Nxe5.

15.Bxd4 Qxd4+ 16.Qxd4 Nxd4 17.exf6 hxg5 18.fxg7 Rg8



19.Nc3 c5 20.Nd5 Rb8 21.Nf6+ Kf7 22.Nxg8+ Kxg8 23.Rfe1 Be6 24.Rac1 b6 25.a3 Kxg7 26.h3 Rb7



Black's situation on the board is fine, but his situation on his clock is lethal. Here Black lost on time. 

Thursday, October 31, 2013

Delayed Evans Jerome Gambit (Part 2)


In this rematch between opponents, in another Delayed Evans Jerome Gambit, Black is better able to control his time usage. When White misses a drawing chance - or, maybe, he was going for the win - Black is able to pull his game together and bring the danger to White's King.

There is a whole lot of chess for 3 minutes a side.

Philidor 1792 - guest343
blitz 3 0, www.bereg.ru, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Ba5 6.O-O Nf6 7.d4 d6 8.Bxf7+ 

The Delayed Evans Jerome Gambit.

8...Kxf7 9.Ng5+ Ke8 10.f4 exd4 11.cxd4 Bb6 12.Bb2 h6 13.e5 dxe5 14.fxe5 Nxe5 15.Rxf6 gxf6 16.Qh5+ Ke7 



In the previous game Black elected to put his King on d7.

17.Ba3+ Kd7 18.Qh3+ Kc6 19.Qc3+ Kd7

It is likely that Black did not realize that his strongest line of play was the scary 19...Kd5 20.Qb3+ Kxd4

20. Qh3+ Ke8 21.Qh5+ Kd7 22.Qh3+ Kc6 23.Qc3+ Kb5 



Black's chance to avoid the draw came with 23...Kd5.

24.Qb4+

Instead, 24.Qb2+ Kc6 25.Qc3+ and White could claim a draw by 
threefold repetition. Black's King can not escape the checks by 24...Ka6, and he loses his Queen with 24...Ka5 25.Bb4+ Kb5 26.Be7+ etc., although in the latter case the game is still relatively balanced.

24...Ka6 

Now, despite the storm, Black's King will be able to find shelter, and eventually he will counter-attack.

25.Qa4+ Ba5 26.Ne4 b5!?


27.Nc5+ Kb6 28.Qd1 Ng4 29.Bb2 Qd5 30.a4 b4 31.Nd2 Bb7


32.Qe2 a6 33.Nc4+ Ka7 34.Nxa5 Rae8 35.Qf1 Ne3


36.Qf2 Qxg2+ 37.Qxg2 Bxg2 38.Re1 Bh3 39.Nc6+ Kb6 40.Nxb4 Rhg8+ 41.Kh1 Bg2+ 42.Kg1 Bd5+ 43.Kf2 Rg2 checkmate


Wow.

Tuesday, October 29, 2013

Delayed Evans Jerome Gambit (Part 1)


Chessfriend Philidor 1792 is back with another set of Jerome Gambit / Evans Gambit hybrids - this time, a delayed one.

Played at 3 0, the following game is an earth-shattering example of how time - not the rapid development of pieces, but the number of minutes or seconds left on the clock - can be a critical factor in blitz success.

As the guy in the picture above says, "Hulk smash!"

Philidor 1792 - guest343
blitz 3 0, www.bereg.ru, 2013

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 



The Evans Gambit.

4...Bxb4 5.c3 Ba5 6.0-0 Nf6 7.d4 d6 8.Bxf7+ 



The Delayed Evans Jerome Gambit.

Sure, Houdini can poke holes in it. Sure, you could take it down, given three minutes a move. But - how about three minutes a game??

8...Kxf7 9.Ng5+ Ke8 10.f4 exd4 11.cxd4 Bb6 12.Bb2 h6 13.e5


The name of the game is "attack or go home."

13...dxe5 14.fxe5 Nxe5 15.Rxf6 

Hulk not want to exchange Queens after 15.dxe5.

15...gxf6 16.Qh5+ 

16...Kd7 17.Ne4 Nc6 18.Qf7+ Qe7 19.Qd5+ Ke8 20.Nbd2 Be6 21.Qh5+ Bf7 22.Qf3 Nxd4 23.Nxf6+ Kf8 24.Qxb7


24...Ne2+ 25.Kh1 Rd8 26.Nde4 Qe6 27.Rf1 and here Black's flag fell.

Wow. Ask not for whom the chess clock tolls, it tolls for thee...

Sunday, October 27, 2013

Curse You, Red Baron!


Yes, Snoopy, we know how you feel...

Wall,B - Guest3789034 
PlayChess.com, 2013


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Ke6 7.f4 d6 




Again.

The so-called "annoying defense" (see "Philidor1792 vs the Annoying Defense" Parts 12 and 3; "Further Exploration" and "Theory from the Thematic Tournament" Parts 3 and 4), the refutation choice of most computers, which has even given Bill trouble from time to time.
8.fxe5 dxe5 9.Qh3+ Kf7 g6 11.Qxe5 Bd4 



12.Rf1+ Nf6 13.Qf4

Threatening 14.e5.

13...Re8 14.d3 Kg8 15.Nc3 Be5 16.Qh4 



Threatening 17.Bg5

16...Qd6 17.Bd2 


Bill suggests, instead, 17.Bf4 Bxc3+ 18.bxc3 Qc6 19.Kd2 Nxe4+ 20.dxe4 Qxe4. 


17...Ng4 18.0-0-0 
Bxh2 

19.Rh1

A suggestion from Bill: 19.Rf7 Kxf7 20.Qxh7+ Ke6 21.Qxg6+ Kd7 22.Qxg4+ which is very unclear; although advancing the center "Jerome pawns" from here might give White equal chances.

19...Rf8 20.d4 Qg3 21.Qe7 Qxg2 22.Nd5 Rf7 23.Qe8+ Kg7 24.Rde1 

24...h5 25.Ne7 Be6 26.Qxa8 Rf2 27.Qe8 




27...Bf7! 


Precise to the end. Not 27...Rxd2? 28.Qxg6+ Kf8 29.Qxe6 Rxc2+ 30.Kb1 Rxb2+ 31.Ka1; and spoiling things would be 
27...Nf6?! 28.Rxh2 Nxe8 29.Rxg2 Rxg2 30.d5. 

28.Qa4 
Rxd2 29.d5 Re2 30.Qc4 Rxe1+ 31.Rxe1 Ne5 32.Qb4 Nf3 33.Rd1 Qe2 34.Rh1 Qe3+ 35.Kb1 Bd6 White resigned