In the following game, the third Delayed Evans Jerome Gambit played by Philidor 1792 against his opponent, Black comes up with an improvement, getting the Queens off of the board and stifling much of the danger of White's attack. Alas, Black's game improves at the cost of time on his clock, and that can be critical in a 3-minute game. Philidor 1792 - guest343 blitz 3 0, www.bereg.ru, 2013 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.O-O Nf6 5.b4 The Evans Gambit. 5...Bxb4 6.c3 Ba5 7.d4 d6 8.Bxf7+
In this rematch between opponents, in another Delayed Evans Jerome Gambit, Black is better able to control his time usage. When White misses a drawing chance - or, maybe, he was going for the win - Black is able to pull his game together and bring the danger to White's King. There is a whole lot of chess for 3 minutes a side.
In the previous game Black elected to put his King on d7. 17.Ba3+ Kd7 18.Qh3+ Kc6 19.Qc3+ Kd7 It is likely that Black did not realize that his strongest line of play was the scary 19...Kd5 20.Qb3+ Kxd4. 20. Qh3+ Ke8 21.Qh5+ Kd7 22.Qh3+ Kc6 23.Qc3+ Kb5
Black's chance to avoid the draw came with 23...Kd5. 24.Qb4+ Instead, 24.Qb2+ Kc6 25.Qc3+ and White could claim a draw by threefold repetition. Black's King can not escape the checks by 24...Ka6, and he loses his Queen with 24...Ka5 25.Bb4+ Kb5 26.Be7+ etc., although in the latter case the game is still relatively balanced. 24...Ka6 Now, despite the storm, Black's King will be able to find shelter, and eventually he will counter-attack. 25.Qa4+ Ba5 26.Ne4 b5!?
Chessfriend Philidor 1792 is back with another set of Jerome Gambit / Evans Gambit hybrids - this time, a delayed one. Played at 3 0, the following game is an earth-shattering example of how time - not the rapid development of pieces, but the number of minutes or seconds left on the clock - can be a critical factor in blitz success. As the guy in the picture above says, "Hulk smash!" Philidor 1792 - guest343 blitz 3 0, www.bereg.ru, 2013 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4
The Delayed Evans Jerome Gambit. Sure, Houdini can poke holes in it. Sure, you could take it down, given three minutes a move. But - how about three minutes a game?? 8...Kxf7 9.Ng5+ Ke8 10.f4 exd4 11.cxd4 Bb6 12.Bb2 h6 13.e5
The name of the game is "attack or go home." 13...dxe5 14.fxe5 Nxe5 15.Rxf6 Hulk not want to exchange Queens after 15.dxe5. 15...gxf6 16.Qh5+
The so-called "annoying defense" (see "Philidor1792 vs the Annoying Defense" Parts 1, 2 and 3; "Further Exploration" and "Theory from the Thematic Tournament" Parts 3 and 4), the refutation choice of most computers, which has even given Bill trouble from time to time.
19.Rh1 A suggestion from Bill:19.Rf7 Kxf7 20.Qxh7+ Ke6 21.Qxg6+ Kd7 22.Qxg4+ which is very unclear; although advancing the center "Jerome pawns" from here might give White equal chances. 19...Rf8 20.d4 Qg3 21.Qe7 Qxg2 22.Nd5 Rf7 23.Qe8+ Kg7 24.Rde1
24...h5 25.Ne7 Be6 26.Qxa8 Rf2 27.Qe8
27...Bf7! Precise to the end. Not 27...Rxd2? 28.Qxg6+ Kf8 29.Qxe6 Rxc2+ 30.Kb1 Rxb2+ 31.Ka1; and spoiling things would be 27...Nf6?! 28.Rxh2 Nxe8 29.Rxg2 Rxg2 30.d5. 28.Qa4 Rxd2 29.d5 Re2 30.Qc4 Rxe1+ 31.Rxe1 Ne5 32.Qb4 Nf3 33.Rd1 Qe2 34.Rh1 Qe3+ 35.Kb1 Bd6 White resigned