1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ ...and related lines
(risky/nonrisky lines, tactics & psychology for fast, exciting play)
Showing posts with label Hulk. Show all posts
Showing posts with label Hulk. Show all posts
Tuesday, October 29, 2013
Delayed Evans Jerome Gambit (Part 1)
Chessfriend Philidor 1792 is back with another set of Jerome Gambit / Evans Gambit hybrids - this time, a delayed one.
Played at 3 0, the following game is an earth-shattering example of how time - not the rapid development of pieces, but the number of minutes or seconds left on the clock - can be a critical factor in blitz success.
As the guy in the picture above says, "Hulk smash!"
Philidor 1792 - guest343
blitz 3 0, www.bereg.ru, 2013
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4
The Evans Gambit.
4...Bxb4 5.c3 Ba5 6.0-0 Nf6 7.d4 d6 8.Bxf7+
The Delayed Evans Jerome Gambit.
Sure, Houdini can poke holes in it. Sure, you could take it down, given three minutes a move. But - how about three minutes a game??
8...Kxf7 9.Ng5+ Ke8 10.f4 exd4 11.cxd4 Bb6 12.Bb2 h6 13.e5
The name of the game is "attack or go home."
13...dxe5 14.fxe5 Nxe5 15.Rxf6
Hulk not want to exchange Queens after 15.dxe5.
15...gxf6 16.Qh5+
16...Kd7 17.Ne4 Nc6 18.Qf7+ Qe7 19.Qd5+ Ke8 20.Nbd2 Be6 21.Qh5+ Bf7 22.Qf3 Nxd4 23.Nxf6+ Kf8 24.Qxb7
24...Ne2+ 25.Kh1 Rd8 26.Nde4 Qe6 27.Rf1 and here Black's flag fell.
Wow. Ask not for whom the chess clock tolls, it tolls for thee...
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