Saturday, October 23, 2021

Jerome Gambit: Surprising Chances (Part 2)

 


[continued from the previous post]



farhadba - MeiND

3 0 blitz, lichess.org, 2021


We are looking at a very interesting Jerome Gambit game, where it is difficult to separate the "good" moves from the "bad" moves - especially in a 3-minute blitz game. This is one of the advantages of the Jerome - the defender either has to use extra time calculating, or he risks choosing what certainly looks like an okay move, only to discover it was not the way to go.

The uncertainty applies to White, as well. The above position arises after Black captured on c6 with the b-pawn, instead of the d-pawn. One advantage of the latter is that d2-d4 would be prevented.

However, White missed the wilder 7.Qg4+!? (instead of 7.d4). For starters, if 7...Kf7 then 8.Qh5+ Kf8 9.Qxc5; or if 7...Kf6 8.Qf5+ Ke7 9.Qxc5; in both cases Black loses his Bishop. If 7...Ke7, he loses a Rook with 8.Qxg7+ Ke6 9.Qxh8.

After 7.Qg4+ Kd6 Black's King appears to have stepped out of danger, but 8.e5+ either chased him to e7, when White would again have Qxg7+; while capturing the pawn with 8...Kxe5 would be met by 9.d4+ Bxd4 10.Bg5 which will cost Black his Queen, since 10...Nf6 leads to checkmate in 5: 11.Bf4+ Kd5 12.Qf5+ Be5 13.Qxe5+ Kc4 14.b3+ Kb4 15.Bd2#.

Finally, if 7.Qg4+ Kd6 8.e5+ Kd5 then 9.Nc3+ Kxe5 10.d4 Bxd4 11.Bg5 costs Black his Queen.

This analysis shows the benefits of playing over a game after it has finished, looking deeper into the lines than was possible during the game itself, so that you become more aware of the possibilities the next time you are in the same (or similar) situations.

7...Bb6 

The game has settled down. Black has a piece for a couple of pawns. White's pawn center confronts Black's at-risk King. The computer suggests adding to that center with 8.c4, leaving Black with an edge.

8.Qg4+


This move looks scary, reminiscent of the analysis of 7.Qg4+, above, with one small difference: If Black's King now retreats to f7, White does not have the Queen check at h5 which would allow him to pick up the Bishop, since it has vacated c5.

Everything else leads to disaster for Black.

8...Ke7

White's aggressive play is immediately rewarded. I am reminded of the lament that If White errs in his attack, he might slip into a worse game, but if Black errs in his defense, the game is likely over.

9.Qxg7+ Kd6 10.Qxh8 

Grabbing the enemy Rook, similar to the analysis at the top of the page.

You might have chosen another move, but White will now win his own way, in his own time.

10...Ne7 11.Qe5 checkmate


Triumph of the Jerome Gambit player!


Friday, October 22, 2021

Jerome Gambit: Surprising Chances (Part 1)



I have become accustomed to seeing Jerome Gambit wins. They can be difficult to come by when the defender is a computer, but for a refuted chess opening the Jerome offers surprising chances for the enterprising attacker who chooses a human as his opponent.

This all came to mind when I played over the following game between online club players. White repeatedly misses the "best" moves - in the main game and in the games in the notes - and still wins. 

How to explain it? It's the Jerome Gambit.

It's also a 3-minute game, and you can only dig so far into the analysis of any move.


farhadba - MeiND

3 0 blitz, lichess.org, 2021


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+

4...Kxf7 5.Nxe5+ Ke6 


This is an odd defense. I have written about it a number of times, most recently in "Jerome Gambit: More Concrete" and "Jerome Gambit: Over the Rainbow (Part 1)"

The earliest example I have in The Database is an internet game from 2002. This can hardly be the first time that 5...Ke6 was played, however, given that The Cheltenham Examiner's chess column of  Wednesday February 21, 1906, suggested the move with the dubious comment that it "should win".

Suggesting otherwise, The Database has 48 games with 5...Ke6, with White scoring 71%.

Black's strategy seems to be one of opposition: If White wants me to take the Knight, I won't; if White wants my King to retreat, it won't.

White has met this line in a number of ways.

6.Nxc6 

This move makes sense: White no longer offers the piece for capture, he exchanges it.

Still, Stockfish 14, at 30 ply, rates it as only the 5th best move available. 

Slightly better is 6.Nf3, which also rescinds the offer. There are no examples in The Database.

Third best is 6.0-0, which leaves the Knight en prise, playing a move that is routine in the Jerome Gambit. There are no examples in The Database.

Second best is 6.d4, leading to an even game after 6...Nxe5 7.dxc5. There are four examples in The Database, three played by stretto. White scores 50%.

Best is the forcing 6.Qg4+, which has scored 81% in 8 games. The line is discussed in Wall, Bill - Skandervitch, Internet, 2021 (1-0, 11); Wall, Bill - Guest4105968, PlayChess.com, 2018 (1/2 - 1/2, 50); and Wall, Bill - Guest13762608, PlayChess.com, 2019 (1-0 8).

Recently, Astral1119 has won a couple of short games at lichess.org with 6.f4, but he had some cooperation after 6...Nxe5 (best), as both the terrible 7.fxe5 and the creative 7.d4 (best) are strongly met by 7...Qh4+.

White could also try 6.Qh5, since after 6...Nxe5 he will have transposed into regular Jerome gambit lines, and that might have some psychological impact on Black, if he has specially prepared 5...Ke6.

6...bxc6


Black follows the rule of thumb - capture toward the center - and surrenders his advantage.

Instead, 6...dxc6 would open the d-file so that the dark square Black Bishop and Queen could prevent d2-d4. Even more useful would be having the diagonal of his light square Bishop opened up as well. 

Also, 6...Qh4 looks quirky enough to be playable in this position, but it is well met by 7.Qe2 when the strangeness continues (according to Stockfish 14) with 7...Bxf2+ 8.Kf1 bxc6 9.Qxf2 Qxe4 10.d3 with White as better.

7.d4 

I know, I know, I just suggested that Black should have prevented this move on his last turn, but there is a far better move available to White now.

[to be continued]

Thursday, October 21, 2021

Jerome Gambit: Shhhh! It's A Secret

 

About 3 years ago I started a series of occasional posts presenting "Jerome Gambit Secrets" - moves or lines of play that were good, but were overlooked or rarely played.

To date, I have presented 15 of them. 

Dan Middlemiss - who continues to gift me with Jerome Gambit games - recently was amused that one of the secrets remains secret, even to this day.

I did a quick check of some of the earlier secrets.

"Jerome Gambit Secrets #1" remains unplayed.

"Jerome Gambit Secrets #2" remains unplayed

"Jerome Gambit Secrets #3" remains unplayed. (This is the one that has eluded both me and Dan.)

"Jerome Gambit Secrets #4" - "One of my favorite Jerome Gambit "secrets" has actually been solved, but the story is always a good one to tell. And tell again."

"Jerome Gambit Secrets #5" showed up earlier this year in  Littleplayerparis - Alfilpeligroso, 5 0 blitz, lichess.org, 2021. (No doubt, a game that Dan sent me. I guess I should post it.)

"Jerome Gambit Secrets #6" - "It is not often that an International Master makes a recommendation in the Jerome Gambit..." The move has been played, but rarely.

"Jerome Gambit Secrets #7" This has appeared in one of HauntedKnight's 476 Jerome Gambit games at FICS (according to The Database), but it remains mostly a secret.


You get the idea. I think I will stop the update here, but I will encourage interested Readers to use the "Search This Blog" function for Secrets #8 through #15.

Or, you could read this entire blog, from the start, all 3,465 posts, so you don't miss anything. Of course, at about 2 minutes per read, it would take you almost 3 full work weeks to accomplish that.


Wednesday, October 20, 2021

Jerome Gambit: A Quick Example


Blitz games do not always allow for deep analysis of a position. Sometimes you have to grab ahold of an idea and go with it.

This can benefit the prepared Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) player who is ready to immediately punish a move that only looks good on the surface.

The following game is a quick example.


thunder_84 - wightnight

3 0 blitz, lichess.org, 2021


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 

4...Kxf7 5.Nxe5+ Nxe5 6.d4 

6...Bd6 

As I have written before

I sometimes wonder when Black plays this move, if he is remembering the Fork Trick, 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bc4 Nxe4 5.Nxe4 d5 6.Bd3 dxe4 7.Bxe4.

Still, there is a problem applying the logic of that opening line to the Jerome Gambit. The straight-forward 6...Bxd4 was simpler and stronger.

7.dxe5 Bxe5 

Instead, 7...Be7 8.Qd5+ Kf8 9.0–0 c6 10.Qd3 d5 11.exd6 Qxd6 12.Qf3+ Qf6 13.Qe2 Be6 14.Nc3 Nh6 15.Be3 Kf7 16.f4 Bd7 17.f5 Rhd8 18.Qh5+ Kf8 19.Rad1 Be8 20.Qf3 Bf7 21.e5 Qh4 22.f6 gxf6 23.exf6 Bd6 24.g3 Bxg3 25.hxg3 Qh3 26.Ne4 Ng4 27.Rxd8+ Rxd8 28.Rf2 Bd5 29.f7 Nxf2 30.Bc5+ Kg7 31.f8Q+ Rxf8 32.Qxf8+ Kg6 33.Qf6+ Kh5 34.Qf3+ Ng4 35.Qf5+  White won on time in thunder_84 - Mikhail_50, blitz, lichess.org, 2021

8.Qd5+ 

This is the alternative Queen check mentioned in "Jerome Gambit: Occasionally, Think Like A Computer".

8...Kf6 

Or 8...Ke8 9.Qxe5+ Qe7 10.Qd4 Nf6 11.Nc3 c5 12.Qe3 d5 13.Nxd5 Nxd5 14.exd5 Qxe3+ 15.Bxe3 Kd7 16.Bxc5 b6 17.Be3 Ba6 18.b3 Kd6 19.0–0–0 Rhe8 20.Rhe1 Re5 21.Bf4  Black resigned, thunder_84 - AliAliev, blitz, lichess.org, 2021.

9.f4 Bd6 

Or 9...Bxf4 10.Bxf4 Ne7 11.Qg5+ Kf7 12.0–0 Kg8 13.Nc3 h6 14.Qg3 d6 15.Rad1 Qe8 16.e5 Nf5 17.Qf2 dxe5 18.Rfe1 Qf7 19.Bxe5 Kh7 20.Nd5 c6 21.Nc7 Rb8 22.Rf1 Rf8 23.Qd2 Black resigned, thunder_84 - dndn0215, blitz, lichess.org, 2021

10.Qg5+ Black resigned

The lesson here is if you try to "Out-Think A Thinker (Not)", it is best to understand that "Defending Requires Attention" and that "Not Taking It Seriously Has Consequences".


Tuesday, October 19, 2021

Jerome Gambit: Not Too Boring



Talk about "psychology" in the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) usually focuses upon White's play, but the following game shows Black willing to go down a pawn in order to eliminate White's usual smash and crash attack.

Instead of losing interest in the game, White summons up his next line of attack - the "Jerome pawns" - and crashes through.


Wall, Bill - Guest380145

PlayChess.com, 2021


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 

4...Kxf7 5.Nxe5+ Nxe5 6.d4 

6...Bb4+ 

Yesterday's post looked at 6...Bd6, and also noted

The simplest response is to give back a piece immediately with 6...Bxd4. A complicated, but promising response, is 6...Qh4!?

7.c3 Nc6 

Black has a plan: he has to give up a piece, so chooses the Bishop. White's capture with a pawn is away from the center, lessening its support. Also, the capturing pawn becomes a target.

8.cxb4 Nxb4 


This move, consistent with Black's plan, overlooks something. That kind of thing can happen when the defender is unimpressed with the Jerome Gambit, and decides that White's further play is also unrelaible - hence, pruducing an insufficiently deep assessment.

9.Qb3+ Ke8 

White's move comes as a surprise, Black responds reflexively. The defense would have been helped by 9...d5, instead.

10.Qxb4 Qe7 11.Qxe7+ Nxe7 


This position fits into the class of defensive strategies (such as the Counter-Jerome Gambit) where Black gives up a pawn to be able to exchange Queens and disrupt White's planned attack.

While it is true that Black is temporarily ahead in development, this is offset by White's pawn center and his ability to castle and protect his King, While Black's King remains at risk. It is worth giving the position a closer look: Stockfish 14 rates White as more than a piece better.

It is worth giving the position even a deeper look, as the possibility of reaching a Bishops-of-opposite-colors endgame gives Black hopes of a draw.

12.Nc3 c6 13.O-O h6

Stockfish 14 prefers 13...d5 14.exd5 Nxd5 15.Nxd5 cxd5 16.Bf4 which - at least for human club players - takes another step closer to a draw.

White's next move shows that he wants to use his pawns to get more than a draw.

14.f4 Rf8 15.Bd2 d6 


White may no longer have his rampaging Queen, but his "Jerome pawns" are ready to make a difference.

16.f5 b5 17.g4 Bb7

The attack from the wings on the enemy pawn center will not be enough.

18.e5 dxe5 19.dxe5 Rd8


Black mobilizes his last defender, but it is not enough. His King is too exposed.

20.Ne4 Nc8 21.f6 g5 22.Bc3 Rf7 23.Rad1 Rd5 24.e6 

24...Rxd1 25.exf7+ Kxf7 26.Rxd1 Black resigned




Monday, October 18, 2021

Jerome Gambit: Occasionally, Think Like A Computer


White plays a solid game in the following Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+). I have shared some notes from some chess engines, but it doesn't always seem to help much to be able to think like a computer.


Bohan_G - improvementishard

10 0 blitz, Chess.com, 2021


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 

4...Kxf7 5.Nxe5+ Nxe5 6.d4

This line is not as forcing as 6.Qh5+, but it allows Black, unguided, to wander further into difficulties.

6...Bd6 

The simplest response is to give back a piece immediately with 6...Bxd4. A complicated, but promising response, is 6...Qh4!?

The text leads to an even game. That has to be a concession, given that Black was up a couple of pieces not too long ago.

7.dxe5 Bxe5 

Stockfish 14 suggests 7...Bb4+ 8.Bd2 Bxd2+. Komodo 12 recommends the novelty (according to The Database) 7...Bf8.

Of course the computer chess programs come up with their suggestions in a matter of minutes. Good for them. Humans take a bit more time - but this is a blitz game, so time is at a premium.

8.Qh5+ 

White forks the enemy King and Bishop and wins the piece. He could also have tried the other check, 8.Qd5+ Kf6 9.f4 with a similar result.

8...Kf8 9.Qxe5 d6 


White is up a pawn and has the safer king. He should castle, develop his pieces, and see how the game goes.

10.Qg3 Nf6 11.Nc3 Be6 12.O-O Kf7 13.Be3 Rf8 14.Rfd1 Kg8


Black has castled-by-hand, although he lags in development.

It is hard to believe that the computer sees him as a piece behind, but Stockfish 14 gives the following quiet line 15.b3 Qe7 16.Rd3 Rae8 17.Re1 Qf7 18.Qf4 Qe7 19.Qh4 Qf7 20.f3 b6 21.Qf4 h6 22.Bd4 Qg6 23.Qg3 Qf7 24.Qf2 Kh7 25.Bxf6 Qxf6 26.Rf1 a5 27.f4 Bc8 28.Nd5 Qf7 and assesses White as over 3 pawns ahead.

I don't get it.

15.e5

This is the expected followup to White's 14.Rfd1, taking advantage of the fact that Black's d-pawn is pinned. However, if you think like a computer, you can find a flaw.

15...Ng4 

Attacking the e-pawn, but the right Knight jump was 15...Nh5, which leads to a long, forced series of moves: 16.Bg5 Nxg3 17.Bxd8 Raxd8 18.hxg3 dxe5 19.Rxd8 Rxd8 20.Re1 Bf5 21.Rxe5 Bxc2 22.Re7 Rc8 23.Nd5 Bg6 24.Nxc7 Kf8 25.Rd7 Bf5 26.Rd5 g6 27.Rc5 b6 28.Rc3 Rd8 29.f3 Rd1+ 30.Kh2 Rd2 31.Ra3 a5 32.Rb3 Rc2 33.Na6 Rc6 34.Nb8 Rd6 35.Rc3 h5.

That is a very long series of moves, but it illustrates how much work can go into a line, and still not get anywhere.

16.exd6 cxd6 17.Rxd6 Qc8 18.Rad1 Nxe3 19.Qxe3 Bf7 

20.Nd5 Re8 

Black sees the threatened fork of his King and Queen, and rushes his Rook over to the e-file to deal with it - he thinks.

21.Ne7+ 

This wins the exchange and threatens a whole lot more.

21...Rxe7 22.Qxe7 h6 23.Rd8+ Qxd8 24.Rxd8+ Rxd8 25.Qxd8+ Black resigned




Sunday, October 17, 2021

The Spectre of the Jerome Gambit (Part 2)

 


[continued from the previous post]

EdnaDrown - n3wes

10 0 blitz, Chess.com, 2021


At this point, an "objective" evaluation of the position is dire for White: Stockfish 14 sees Black as being only a pawn shy of being a Queen ahead. It is not at all helpful that the computer's suggestion now is 16.Nxd6.

White still sees the enemy King as vulnerable, however, and so he continues his attack.

16.Rhd1 a6 17.d5+ Kc5 18.b4+ 

18...Kc4 

It is almost funny that Stockfish 14 recommends instead 18...Kb6 19.Nxd6 cxd6 - look how Black's doubled, isolated d-pawns block in his Bishop, while his own King blocks the b-pawn that also imprisons the prelate (which interns the Rook). Given time, though, Black would untangle himself.

The text move, however, is a bit like the choices made by the main characters in a slasher movie: let's move toward danger.

19.Na3+ 

Going for the kill.

However, the best that the position holds for White - without a little cooperation - is 19.Rd4+ Kb3 20.Rb1+ Kxa4 21.Nxd6 cxd6 22.b5+ Ka5 23.b6 when Black is faced with the threat of Rdb4 and Ra1 checkmate. 




analysis diagram




Still, Black escapes by returning a Rook with 23...Re8+ 24.Kf3 Re1 25.Rxe1 Kxb6 when the computer's suggestion seems to lead to an even game after 26.g4 h6 27.h4 Kc5 28.g5 hxg5 29.hxg5 b5 30.gxf6 gxf6 31.Ra1. Wow. 

19...Kb3 20.Ra1 


 
20...Re8+ 

Bringing the Rook into the game with check is a good idea, but first Black needed to allow his King to tear a hole in the mating net that White was constructing, with 20...Kxc3. Then, something like 21.Rab1 Re8+ 22.Kf1 Bf4!? 23.g3 Bd2 would give Black's King enough protection to survive. 

21.Kf1 

White sees that an exposed King - his opponent's - means danger, and so shuffles his own out of the way.

However, if you read the previous note, you know that what was necessary was  21.Kd3, when the mating net would be fully functional. 




analysis diagram




Again, Black has a way out with 22...Nxd5 22.Rdb1+ Kxa4 23.Kc4 Nb6+ 24.Kd3 Nd5, and both sides should be happy with the draw by repetion. 

21...Kxa4 

Black's King finds another way out of the net, but White is not ready to give up.

22.Rdb1 Nxd5 23.c4 

Now White does not have a good answer for 23...Be5, when 24.cxd5 Bxa1 25.Rxa1 Kxb4 would leave Black with a safe King and an extra Rook and pawn.

Instead, Black finds a move that seems to solve a number of problems, including moving the Bishop that blocks the pawn that blocks the Bishop that blocks the Rook... I am sure he intended to end the game quickly, but perhaps not in the way that transpired.

23...Bxb4 24.Nc2+ Ba3 25.Rxa3 checkmate


White gets his hard-fought-for checkmate.