Saturday, November 22, 2008

Kaissiber!


I've spoken quite positively of Stefan Bücker's awesome quarterly magazine Kaissiber, which focuses on games, analysis and history (see "To Infinity... And Beyond!", "Breaking News...", "My head is spinning" and "Jerome Gambit Blog: Tidying Up") -- especially unorthodox openings.


Kaissiber 33 is due out today (unless you are a subscriber; in which case you have already received your issue, lucky person) and is well worth tracking down. (Word is that it has some killer King's Gambit analysis...)

If you are interested in collecting back issues of Kaissiber, it is important to know that they are available in bound editions, with the fourth volume due out this coming January (or late December).

Finally, for those of you who have interest in such things, Stefan also has copies for sale of my (with Riley Sheffield; Introduction by Hugh Myers) Marshall Gambit in the French and Sicilian Defenses which focuses upon 1.e4 e6 2.d5 d5 3.Nc3 c5!? and 1.e4 c5 2.Nf3 e6 3.d4 d5!? (and which is much, much sounder than the Jerome Gambit!)


Friday, November 21, 2008

One (or both) of us needs help (Part II)

Clearly the computer's revenge match had gotten off on the wrong foot – see "One (or both) of us needs help (Part I)."

For game two I set its skill level to 1400, and we played from the initial Jerome Gambit position (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) again.


Kennedy - WeakDelphi (1400)
blitz 2 12 (2), 2008


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Ke8 6.Qh5+ Ke7 7.Nxc6+

We both quickly repeat our errors from the first match game – although mine are "inaccuracies" while its are "blunders."

7...Kf6 8.Qf5 checkmate

Yikes.

For our third game, I stepped the computer's skill level up another 200 points.

Kennedy - WeakDelphi (1600)
blitz 2 12 (3), 2008

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Ke8 6.Qh5+ Kf8 7.Qf7 checkmate

Not much to say about that one.

Finally, I bumped the computer's skill level up to 1800.

Kennedy - WeakDelphi (1800)
blitz 2 12 (4), 2008

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Ke8 6.Qh5+ Ke7

The move that gives Black the advantage is, of course, 6...g6.

7.Qf7+ Kd6 8.Qd5+

Missing the mate-in-one: 8.Nc4.

8...Ke7 9.Nxc6+ Kf6

One last gift.

10.Qf5 checkmate



No more experiments for me – for a while, anyhow.


graphic by Jeff Bucchino, "The Wizard of Draws"


Thursday, November 20, 2008

One (or both) of us needs help (Part I)

After my computer vs computer Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) match debacle (see "I can't seem to get the hang of these things") I was sure that I had done something wrong.

Eventually I discovered that the skill setting for WeakDelfi was set at 1200 – could that have been responsible for the engine's odd play?

Having injured the honor of the electronic beast, I figured that it would only be fair for me to allow it some form of revenge – across-the-board.

So I set up a blitz game (2 12) to start after move 4 of the Jerome Gambit. I set my opponent's skill level at 1200.

Kennedy - WeakDelfi (1200)
blitz 2 12 (1), 2008

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Ke8


Just. Plain. Bad.

6.Qh5+

I knew that this was not the best move, but I wanted to see how my opponent would handle it.

White would have a tiny advantage after 6.Nxc6 Qh4 7.d4 Qxe4+ 8.Qe2 Qxe2 9.Kxe2 Bb6 10.Nb4 Bxd4.

6...Ke7 7.Nxc6+

Missing: 7.Qf7+ Kd6 8.Nc4 checkmate.

7...Ke6

Clueless.

8.Qf5+ Kd6 9.Qd5 checkmate



Ouch!

graphic by Jeff Bucchino, "The Wizard of Draws"

Wednesday, November 19, 2008

Triangulation


Ward Farnsworth's web page http://www.chesstactics.org/ has a link to this Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) blog, so it only seems fair to point out in return that his two books Predator at the Chessboard A Field Guide to Tactics - Book I: Introduction, The Double Attack, The Discovered Attack and Book II: The Pin and the Skewer, Removing the Guard, Mating Patterns, were winners of the "Perry PawnPusher 99% Solution Award" at Chessville.

To quote from my review:

I found it to be "excellent for a ‘rusty’ player who wants to get back his tactical chops by re-thinking the process of piece interplay; or for class/ club/tournament players (like myself) who want to un-retire from the 64 squares and get back in the action, without looking like fools. It is an excellent resource for chess coaches or teachers working with middle school or even elementary school students.

The Jerome Gambit Gemeinde lives and dies by tactics, and Predator at the Chessboard is an unmatched resource, lest we, like the thunder lizards of old, disappear too soon from the face of the earth.


Tuesday, November 18, 2008

I can't seem to get the hang of these things...

After a few unfruitful days of trying to coax a Jerome Gambit game (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) out of a lucky opponent at the Free Internet Chess Server (FICS) I decided to put together another Computer vs Computer Jerome Gambit match.

Despite feeling a bit like Jar Jar Binks trying to command the Death Star, I turned to my new Deep Rybka 3.0 Aquarium, and discovered two interesting engines: Delfi (reportedly rated 2500) and WeakDelfi (supposedly rated 1900).

Perfect!

I arranged for a 20-game match (5 minutes per side per game), with the stronger Delfi playing the White pieces each time, starting from the Jerome Gambit position after four moves.

Delfi - WeakDelfi
5 minute game
1st of 20 game match

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.d4

6...Bxd4 7.Qxd4 Nf3+


Huh???

What is this??
8.gxf3 Qf6 9.Qc4+ Ke7 10.Qc5+ Ke8 11.Nd2 Qd6 12.Qxd6 cxd6

13.Rg1 g6 14.b3 Nh6 15.Nc4 Nf7 16.Bb2 Rf8 17.0-0-0
This is not the kind of position that usually comes to mind when someone says "Jerome Gambit".

17...b5 18.Na3 b4 19.Nb5 Ba6


More strangeness.
20.Nc7+ Ke7 21.Nxa6 Ne5 22.Nxb4 Nxf3 23.Rg2 Nh4 24.Rg4 Nf3 25.Bg7 Rfb8 26.Nd5 Kf7
27.Bd4 Nxh2 28.Rh4 Nf3 29.Rf4+ Kg8 30.Ne7 checkmate



Nervously, I looked at the second game in the match.


Delfi - WeakDelfi
5 minute game
#2 of 20 game match

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+
Black lost on time.


What???

Unreal!

For the record, the next 8 games looked like this:
Delfi - WeakDelfi
5 minute game
#3 of 20 game match


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Black lost on time.

Delfi - WeakDelfi
5 minute game
#4 of 20 game match


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Black lost on time.


Delfi - WeakDelfi
5 minute game
#5 of 20 game match

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Black lost on time.


Delfi - WeakDelfi
5 minute game
#6 of 20 game match

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Black lost on time.

Delfi - WeakDelfi
5 minute game
#7 of 20 game match

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Black lost on time.


Delfi - WeakDelfi
5 minute game
#8 of 20 game match


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Black lost on time.


Delfi - WeakDelfi
5 minute game
#9 of 20 game match


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Black lost on time.


Delfi - WeakDelfi
5 minute game
#10 of 20 game match


1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Black lost on time.


Nine straight losses, all on time!

I stopped the match. I didn't have to be a Jedi master to know how the remaining 10 games would turn out.

graphic by Jeff Bucchino, "The Wizard of Draws"

Monday, November 17, 2008

With a lotta help from my friend...


My "thank you" again goes out to N. Earl Roberts (see "Cha - ching!" and "Jerome Gambit: The Proper Perspective") who quickly noticed that the vast majority of entries in the third PGN file of games from this blog are computer vs computer affairs that start from a fixed position – and that such games are handled differently by ChessBase in its "Repertoire" function.

Using an editor, he therefore added the beginning Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) moves and the proper ECO code to each of those games.

Those who have received the earlier, unimproved version of the third file have been sent the updated PGN file.

Sunday, November 16, 2008

The Other Side

Sidran - Vong, 1992 (see "Offside!") was only an eyeblink look at the Jerome Gambit-style response to the 3...Na5 defense in the Italian Game. Strong? Weak? The line deserves further attention.



Benyovszki - Meyer
IECC email, 2001
1.e4 e5 2.Nf3 Nc6 3.Bc4 Na5 4.Bxf7+ Kxf7 5.Nxe5+ Ke6 6.Qh5

In our previous game we saw 6.Qg4+ Kf6 7.d4 d6 8.Bg4 checkmate, Sidran - Vong, Compuserve email, 1992.

The text move is not as strong. Interesting is 6.d4 Nf6 with an unclear, but perhaps equal position.
6...Nf6 7.Qf7+

This is not going to lead to success – but Black has the advantage (a smaller one) after 7.Qf5+ Ke7.

7...Kxe5 8.d4+ Kxe4

The position is complicated, and Black misses his chance for 8...Kxd4! 9.Be3+ Ke5 ( 9...Kxe4? 10.Nc3+ Kf5 11.0-0-0 d5 12.Rxd5+ Qxd5 13.Nxd5 and White is winning) 10.Nd2 c5 11.0-0-0 Kd6 12.e5+ Kc6 13.exf6 Qxf6 with significant advantage.

Likewise 8...Kd6 9.e5+ Kc6 10.exf6 Qxf6 would have been better for Black.

9.Nc3+ Kf5


This move leads to a mate-in-nine, but 9...Kxd4 only puts off the inevitable: 10.Be3+ Ke5 11.0-0-0 d5 12.Bd4+ Kd6 13.Bxf6 Kc6 14.Bxd8 Bd6 15.Qxd5+ Kd7 16.Bxc7 Nb3+ 17.axb3 Ke7 18.Rhe1+ Kf6 19.Ne4+ Kg6 20.Qg5+ Kf7 21.Nxd6+ Kg8 22.Re8 checkmate


10.Nd5



Ooops!

White needed to find 10.g4+! Kxg4 11.Rg1+ Kh3 12.Rg3+ Kxh2 13.Bf4 d5 14.Ne2 Qd6 15.0-0-0 Nb3+ 16.axb3 Qxf4+ 17.Nxf4 Bf5 18.Rg2 checkmate.
Now he loses.

10...Qe8+ 11.Ne3+ Ke4 12.f3+ Kxd4 13.c3+ Ke5 14.Nc4+ Nxc4 15.Qxc4 Kf5+ 16.Kf2 Qd8 17.Re1 Kg6 18.Re5 d5 19.Qh4 Ng4+ White resigns.


graphic by Jeff Bucchino, "The Wizard of Draws"