Saturday, April 6, 2019

Jerome Gambit: A Rarity

I don't share a lot of Jerome Gambit losses by Bill Wall because, quite frankly, he doesn't lose many of them.

The following game should set and example for defenders: Black made his extra piece count more than White's extra pawns.

Could it be that simple?

Wall, Bill - Guest9159455
PlayChess.com, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ Kf8 



7.Qxe5 d6 8.Qg3 Nf6 9.d3 Nh5 10.Qf3+ Qf6 11.Qxf6+ Nxf6 



White does not always go in for the exchange of Queens, but here he concludes that he can make good use of his pawns.

12.Nc3 Kf7 13.h3 d5 14.exd5 Re8+ 15.Kd1 Bd7 16.f3 Bd4 



17.Ne2 Bc5 18.c4 Bf5 19.d4 Bd6 20.b3 Re7 21.g4 Rae8 



White's pawns are active, but Black's pieces are dangerous.

22.Nf4 g5 23.Ne6 Bxe6 24.dxe6+ Rxe6 25.Bxg5 Re2 26.Rf1 Ba3 27.d5 Rg2 28.h4 Nd7 29.h5 Nc5 30.Bd2 Ree2 31.Bc3 Re3 White resigned

Thursday, April 4, 2019

BSJG: Such An Environment

How many strong ideas can you come up with, at a minute a move? How about at a minute a game?
Again, angelcamina thrives in such an environment. He has met this opponent before.

angelcamina - Skhokho1507
1 0 bullet, lichess.org, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4



The Blackburne Shilling Gambit. I suspect it kills at bullet time control.

4.Bxf7+ 

The Blackburne Shilling Jerome Gambit. White wishes to be the aggressor.

4...Kxf7 5.Nxe5+ Ke8 6.Qh5+ g6 7.Nxg6 Nf6 



The position has gotten quite wild, but it is focused upon the Black King, which is the right idea in quick chess. Black's move looks inspired, but it is actually not as strong as 7...hxg6, which presents White with some difficulties after 8.Qxh8?! (8.Qxg6+ would be best)

8.Qe5+ Ne6 9.Nxh8 Bg7 10.Qf5 Bxh8 



White has a Rook and three pawns for two pieces, but the game will not be decided by mere material.

11.e5 Nd5 12.Qxh7 Bxe5 



13.Qg8+ 

The greedy 13.Qh5+ Kf8 14.Qxe5 was stronger, not just because it grabs a piece, but because it also reduces the defenders who want to counter White's Queen. But - Her Majesty has a one-track mind.

13...Nf8

You have to wonder what White would do after 13...Ke7 14.Qxd8+ (what else?) Kxd8. I imagine angelcamina would go with the direct 15.h4!?, but who knows?

14.f4 

How does that song go? Kick 'em when they're up. Kick 'em when they're down... Surely, the piece grab, this time 14.Qxd5, would lead to a win, eventually, but White is not playing for the "eventually".  

14...Nxf4 15.O-O 

Of course. A bullet move if I ever saw one. 

15...Ne2+ 16.Kh1 Qe7 17.d4 



17...Bxd4 

The computer recommends 17...Bxh2 18.Rxf8+ Qxf8 19.Qxf8+ Kxf8 20.Kxh2 Nxd4 when the game is mostly balanced.  

18.Bg5 

This move provides more heat and more pressure as Black's clock winds down. In a longer game, White would have found the thematic 18.Bh6

18...Ng3+ 

Thinking of an escape line that will never come. Instead, 18...Qg7 would extinguish White's attack - But Black does not have the time.

19.hxg3 

White won on time.

Tuesday, April 2, 2019

Jerome Gambit: Kerfuzzled

It can be the piece sacrifices or the Queen moves, but sometimes the Jerome Gambit can leave a defender, well, kerfuzzled.

Wall, Bill - Guest2001870
PlayChess.com, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 




4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bxd4 7.Qxd4 Qf6 



At first glance, this appears to be a simple, almost transparent, threat: Black hopes to play ...Nf3+ and then capture White's Queen at d4. The idea is as old as Jerome - Norton, correspondence, 1876 (unfinished game).

A glance at The Database shows174 games with this position, and in 1/3 of the cases, White neither protected his Queen nor moved it out of danger. That would meet GM Albert's benchmark for playing a trappy move, but it should be noted that, when given the opportunity in the games, Black found 8...Nf3+ only a little more than 1/3 of the time. You can't play what you don't see. (Reminder: The Database is made up primarily of internet club games, many of them played at fast time controls. YMMV.)

8.Qc5 

Threatening the c-pawn.

8...c6 9.f4 Ng6 10.O-O d6 


Away, annoying Queen!

11.Qc4+ Be6

Okay, but beware of f4-f5.

12.Qb4 Bc8

Protecting the b-pawn and undoing the risks of the previous move - but isn't this getting a bit annoying?

13.Nc3 N8e7 14.e5 

Now, annoying the Black Queen. Really!?

14...dxe5

Blowing his game up. After 14...Qf5 15.Ne4 Kg8 he still would be better.

15.fxe5 Qxf1+ 16.Kxf1 Nxe5 17.Bf4 N5g6 18.Re1 Rd8 19.Bd6 Nf5 

Allowing mate.

20.Qc4+ Kf6 21.Ne4 checkmate


Nice.

Sunday, March 31, 2019

Jerome Gambit: Wait For the Shot

In the Jerome Gambit, White has chances to win that are based upon his opponent's miscalculations or outright errors. Sometimes that means that instead of immediately crashing and bashing, the first player has to develop his game steadily, watching and waiting for the equalizing - or winning - shot. Often, it goes like in the following game.

Wall, Bill - Guest8904564
PlayChess.com, 2019

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ 



4...Kxf7 5.Nxe5+ Nxe5 6.d4 Bxd4 7.Qxd4 d6 



It feels like Bill has reached this position a gazillion times before, but The Database says it's only 72 - plus 3 times with the black pieces.

8.Qe3 Nf6 9.O-O Rf8 10.f4 Nc6 11.Nc3 Kg8



Black has castled-by-hand, has kept up with his development, and still has a piece for a pawn. He has no complaints - except that the game isn't over, yet.

12.Qd3 Kh8 13.Re1 Qe7 14.Be3 Ng4 



Black, rightly, has thoughts about attacking on the Kingside. If nothing comes of it, he can always win the "minor exchange". White has to find ways to keep him busy.

15.Nd5 Qf7 16.Bd2 Be6 17.c4 Bxd5 18.exd5 



18...Ne7 

And here it is. Black wants to attack, so the correct 18...Nb8 doesn't appeal to him. However, White's response forks both Knights.

19.Qe2 Qh5

Certainly threatening, but he should have tried 19...Nxd5 20.Qxg4 Nf6 21.Qe2 with an even game, because White can counter the text effectively.

20.h3 Nxd5 

Things quickly go from bad to worse. He had to try something like 20...Ng6 21.Qxg4 Qxg4 22.hxg4 Nxf4, although, with 23.Re7 White would still retain the advantage in the endgame.

 21.hxg4 Nxf4 22. gxh5 Nxe2+ 23. Rxe2 Black resigned



Now it is White who has a piece for a pawn, and that is enough for Black to strike his colors.