Not long ago, chessfriend Yury V. Bukayev mentioned to me that Grandmaster Simon Williams (GingerGM) had some Jerome Gambit content online.
I explored that, recently, as reported in the post "Jerome Gambit: Down A Rabbit Hole".
I was disappointed not to find a Jerome Gambit game by Grandmaster Williams in all of his online presence.
However, once again, Yury V. Bukayev came to the rescue, as he had found such a game.
Thank you.
Ginger_GM - MasatoNishiyama
3 0 blitz, 2021
As Yury learned, MasatoNishiyama is Simon Schweizer.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4
The Blackburne Shilling Gambit.
As mentioned in BSJG: Choices, Choices, Choices
According to Wikipedia:
The first known mention of this line was by Steinitz, who noted it in 1895 in the Addenda to his Modern Chess Instructor, Part II. The earliest game with the opening on chessgames.com is Dunlop - Hicks, New Zealand Championship 1911. [1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.O-O Nxf3+ 5.Qxf3 Qf6 6.Qg3 Bc5 7.Nc3 c6 8.Kh1 b5 9.Bb3 d6 10.f4 h5 11.d3 Be6 12.f5 h4 13.Qg4 Bxb3 14.Bg5 h6 15.Qxh4 O-O-O 16.Bxf6 gxf6 17.axb3 Nxf5 18.Qxh8 Ng3+ 19.hxg3 Rxh8#].
4.Bxf7+
The Blackburne Shilling Jerome Gambit.
4...Kxf7 5.Nxe5+ Ke8
Black has a piece for two pawns. Stockfish 16.1 (37 ply) evaluates the defender as being about 80% of a pawn better.
The Grandmaster has to be happy, looking at his opponent's uncastled King.
6.c3 Nc6
It is a bit surprising that the safer 6...Ne6 is assessed by the computer (37 ply) as only 1/2 of a pawn better.
7.Qh5+ g6
Black knows what is coming, but he has to weaken his Kingside, as his King cannot run: 7...Ke7 8.Qf7+ Kd6 9.Nc4+ Kc5 10.Qd5 checkmate
8.Nxg6 Nf6
Black is not ready to give up his Rook - yet.
9.Qh4 hxg6
Bold.
He also had 9...Rg8 10.Nxf8 Qe7 11.Nxh7 Nxh7 12.Qx7+ Kxe7 13.Kf1 d5 when, even with a piece for 5 pawns, he would be at least even.
10.Qxh8 Qe7
Defense and counter-attack.
It was not immediately apparent that 10...Ne5 followed by 11....Nd3 was the way to hold onto his small advantage.
11.d3
White's Bishop eyes the f6 square as a target.
The grandmaster passes on 11.O-O Ne5 12.d4 Nf7 13.Qh4 Nxe4 14.Qg4 Qe6 15.Qd1 Kd8 which is the computer's choice.
11...Qg7 12.Qxg7 Bxg7
Black has rid himself of that pesky enemy Queen.
White has a Rook and 3 pawns for a Bishop and a Knight.
13.Na3 a6 14.O-O d6 15.Nc4 Be6
16.Ne3 Kd7 17.f4 Re8 18.f5 gxf5 19.Nxf5 Bh8 20.Bg5
A slip.
Masters might follow Stockfish's suggestion - or not: 20...Nh7 21.Bf4 Ne7 22.Nxe7 Rxe7 23.a3 Re8 24.Rae1 Bf6 25.Re3 Bh4 26.Bg3 Bg5 27.Ref3 Rh8 28.b4 Be7 29.Be1 Ke8 30.c4 Nf8 when White's advantage - the two, connected passed pawns - still will take a lot of work to turn into a win.
21.h3 Bxf5
Returning some material.
White continues to build his advantage.
22.Rxf5 Nge5 23.Rd1 Ne7 24.Bxe7 Kxe7 25.d4 Nc6 26.Rdf1
White can take his advantage and win. His watchwords are Festina lente - to make haste, slowly.

















