

My fascination with the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) sometimes gets me into adventures that I really shouldn't be able to get out of...
perrypawnpusher - jayshanker
blitz game 12 0, FICS 2009
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6

4.0-0 Nxe4 5.Nc3 f5

Of course, that was not what I was thinking, as I had a case of Jerome-Gambit-on-the-brain...
6.Nxe4 fxe4 7.Nxe5 Nxe5 8.Qh5+

Not precisely Jerome-ish, as White retains his King Bishop, but the thematic foolish sacrifice of material for a dubious attack is recognizable.
8...g6
Tic tac toe! Once again, the "shock and awe" of responding to the sacrifice makes up for much of its theoretical un-soundness.
There should be more to a gambit idea than just crossing my fingers and hoping, as the following defense should have resolved the game quickly in my opponent's favor: 8...Ng6 9.Re1 Qh4! (I don't think I'll test my luck twice with this line.)
9.Qxe5+ Be7

The rest is silence.



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