
Time to take a break from the Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) for a moment and visit with an educational endgame. Well, it helped me get "educated" both during and afterward. The way my opponent disappeared from FICS the moment the game was over, I got the impression that he, two, was going to give the game a good look-over...
perrypawnpusher - cmcj
blitz FICS, 2009

After 50 pretty boring moves followed by 25 rather sloppy ones, White finds himself up a pawn in one of those you-should-know-how-to-play-this endgames.
Welcome to the club.
Try this instead: 76.Rf4 Rh2 (Black plans to check the White King endlessly) 77.Re4+ Kd6 (The Black King has been bumped away, so that the White King can emerge) 78.Kf7 Rf2+ (as planned) 79.Kg6 Rg2+ 80.Kf6 Rf2+ 81.Kg5 Rg2+ 82.Rg4 Aha! The pawn will advance and promote! White has used the proper plan!
76...Rh4 77.Ra7+ Ke8 78.Rf7
Well, that was fun. What did it accomplish that the simple 76. Rf7+ wouldn't have accomplished? Well, Black's Rook is now on the important 4th rank, but it has to either leave or stop covering the h-file. Black, rightly, leaves his rook on the h-file.78...Rh3 79.Rf5

This is funny. Why? Because the Rook is on the wrong rank. Watch and see.
79...Re3 80.Kh7 Rh3+ 81.Kg6 Rg3+
Just in time White realizes that if he now blocks the check with 82.Rg5, as planned, Black has 82.Rxg5+ Kxg5 83.Kf7 Kh6 84.Kg8 Kg6 stalemate!Dropping further back, to g2 or g1 was better, although it might not matter in the end.
83.Re5+ Kd7
Great! Now White has 84.Rg5, at last.84.Re7+
84...Kd8 85.Ra7
85...Rf4+ 86.Kg5 Rf1
87.g8Q+ Rf8 88.Qxf8 checkmate
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