The Blackburne Defense to the Jerome Gambit, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6, is probably the best known of the Jerome Gambit refutations, considered to be either winning for Black, better for White, or leading to a drawn game, depending upon your resource.
It was showcased in the most widely-known Jerome Gambit game, Amateur - Blackburne, London, 1885 (see "Nobody expects the Jerome Gambit!", "Mars Attacks!" and "One More Time"), which featured a scintillating attack by Black(burne), topped off by a Queen sacrifice and a jaunty checkmate.
The opportunity to pull off The Black Death's coup de grâce is an irresistible attraction...
KONB - elmflare
standard game, FICS, 2011
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+
4...Kxf7 5.Nxe5+ Nxe5 6.Qh5+ g6 7.Qxe5 d6
Here we go! Black offers to return material. White can take the Rook if he knows how to defend and counter-attack. Sometimes he does, and sometimes he doesn't...
8.Qxh8 Qh4 9.0-0 Nf6
[Sound of a door slamming shut on the White Queen...]
10.Nc3
Amateur - Blackburne, London 1885 continued with the similarly ineffective 10.c3 Ng4 11.h3 Bxf2+ 12.Kh1 Bf5 13.Qxa8 Qxh3+ 14.gxh3 Bxe4 mate.
analysis diagram
The escape hatch for White is 10.Qd8.
Now Black pours it on.
10...Ng4 11.h3 Bxf2+ 12.Kh1 Bf5 13.Qxa8
Here, take the other Rook, too!
13...Qxh3+
And now... Wait, wait a minute – there's a fly in the ointment here...
14.gxh3 Bxe4+ 15.Nxe4
Oh, yeah, that's right, White played 10.Nc3, not 10.c3. It makes a difference.
Black resigned.
I'm sure he immediately saw that 13...Qg3 would have forced checkmate.
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