Wednesday, July 5, 2017

Strangest Beast

Here is the last game of the Philidor1792 - Slayman match, testing a particular opening. With a time control of 2 0, the outcome rests on any number of things, including the "33rd piece" - the clock.

Again: a 2-minute game is almost too fast for me to breathe, let alone play interesting chess. Nice work, gentlemen.

Philidor1792 - Slayman
2 0 bullet, lichess.org, 2017

1.e4 e5 2.Bc4 Nf6 3.d4 exd4 4.Nf3 Nc6




After the first three moves we have come to expect, White tosses in 4.Nf3 and Black adds 4...Nc6, bypassing the Urusov Gambit and moving on to the Two Knights Game, although lichess.org labels the line "Scotch Game: Scotch Gambit, Dubois Reti Defense".

 5.Bxf7+

The Jerome-ish sacrifice.

5...Kxf7 6.e5 Ne4 7.c3 d5 



Again, White seeks to develop after 7...dxc3 8.Nxc3, and again Black does not cooperate - this time moving his other d-pawn.

8.cxd4 Bb4+ 9.Nbd2 Rf8 10.O-O Bxd2 11.Bxd2 Kg8 



Black has castled-by-hand and retains his extra piece.

White's protected passed "Jerome pawn" is not yet a factor in the game.

12.h3 Be6 

(In a slower game it would be worth pointing out 12...Rxf3 13.Qxf3 Nxd2 )

13.Be3 Qe8 14.Rc1 Qh5  



15.Kh2

White sees there will be trouble on the Kingside, but might have done better to offer the exchange of Queens with 15.Ng5. 

15...Bxh3 16.Ng1 Qxd1



Black does White a favor. The Queen exchange takes the energy out of the attack - but it also makes calculation in the position a bit easier; and the second player still maintains his advantage.

17.Rfxd1 Be6 


Black has the extra piece - but the clock is ticking away.

18.f3 Rad8 19.fxe4 dxe4 20.Ne2 Nb4 21.Rxc7 



When in doubt, and time trouble, grab material.

Stockfish 8 recommends the rambling line 21.Nf4 Bg4 22.Rd2 c6 23.Kg3 Bf5 24.Rf2 Nd3 25.Nxd3 exd3 26.a4 h6 27.Rcf1 Be4 28.b4 Rxf2 29.Rxf2 Bd5 30.Rd2 Bc4 31.Rf2 g5 32.Rf1 Kg7 33.Rf2 Rf8 34.Rxf8 Kxf8 35.Kf2 Ke7 36.Bc1 Ke6 which it sees as favoring Black, but which looks pretty drawish due to Bishops-of-opposite-colors.

21...Nd3 


Not enough time to figure out 21...Nd5 22.Rc3 Bg4 23.Rd2 Bxe2 24.Rxe2 Nxc3 25.bxc3 Kf7 and the extra exchange helps Black.

22.b3 White won on time. 



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