Yury V. Bukayev sent me what may be the funniest Jerome Gambit ever played. Sure, the players are children, and the Jerome is an excellent choice for them, but, still...
D.K. - P.B.
EU-ch U08 Germany, 2003
1.e4 e5 2.Bc4 Nc6 3.Bxf7+ Kxf7 4.Nf3 Bc5
Reaching the Jerome Gambit via the Bishop's Opening.
5.O-O Bxf2+
Well, that came as a surprise. More psychology?
6.Rxf2 Nd4
A painful mis-step.
Not surprisingly, The Database has another game with the much more normal 6...Nf6: 7.Ng5+ Kg8 8.c3 d6 9.Qb3+ Kf8 10.Qf7 checkmate, UmusBdreamin - QFM, FICS, 2008.
7.Nxe5+ Ke8
Okay, White is in control, with more material and a coming attack on an unsafe King. What would you do?
8.Rf7
Planting a Rook in enemy territory, but leaving himself open for the counter 8...Qg5!?.
Strongest was adding the Queen: 8.Qh5+ g6 9.Nxg6 Nf6 10.Qe5+ Ne6 11.Nxh8 d6 12.Qxf6 Qxf6 13.Rxf6.
Even 8.Nf7 was better motivated.
8...Nh6 9.Nc3
White is right, the Rook does not have to move, but this is not the correct choice - 9.Qh5 was.
9...Rf8
Looking to eject the enemy Rook, but this was also a mistake.
10.Rxg7
10...Rxf8+ with advantage to White.
10...Rg8
The Rook has a job, and it intends to do it, wrong-headed as ever.
Instead, 10...Qf6! 11.Qh5+! Kd8!, where White has some advantage, but he will need to find the best moves to keep it, because the position is sharp.
11.Rxg8+
Why not? White sees nothing wrong with cooperating with Black, here.
You probably saw that he also had 11.Qh5+ Kf8 12.Rf7+ Ke8 13.Rxh7+ Kf8 14.Qxh6+ Ke8 15.Qh5+ Rg6 16.Qxg6+ Kf8 17.Qf7#
11...Nxg8 Black resigned
12.Qh5+ leads to checkmate.
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