Sunday, October 12, 2025

Keep Things Complicated



Here is another game from SUPREMEAPAP, showing the value of keeping the game complicated - uncomfortable for the opponent.

The defender might well have asked himself - At what point did I lose control of the game?


SUPREMEAPAP - NN

3 2 blitz, Chess.com, 2025

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Bxf7+ 

Although this line of play does not seem to have a name, I have classified it as a Jerome-Knight gambit. See "Jerome-Knightmare" and, especially, "Jerome Gambit: Review of the Jerome-Knight Gambit". 

4...Kxf7 5. Nxe5+ 

A historical reference: here 5.Qe2 was played in Draper, Dr - Child, AW., Belfast - Dublin team correspondence match-2 1891-2 (0-1, 20) 

5... Nxe5 6.d4 Ng6  


White has given up two pieces for two pawns - but those pawns can become troublesome, especially in a 3-minute game.

7.e5 Nd5 

Like in the Jerome Gambit proper, White is going to win back some material, so to be considered here is 7...d5 8.exf6 Qxf6, and Black is still better.

8.Qf3+ Ke8 9.Qxd5 Ne7 

Kicking the enemy Queen, always attractive. 

10.Qe4 d5 11.Qh4 

Interesting. 11.exd6 Qxd6 would have opened Black's position a little more, not in line with White's plans or chances.

11...g6 

This weakens f6, and is immediately responded to.

12.Bg5 Qd7 13.Nc3 Bg7 14.O-O 

There was a pawn to be had with 14.Bxe7 Qxe7 15.Qxe7+ Kxe7 16.Nxd5, but White wants to retain her Queen for attacking chances.

14...Nf5 

15.Qf4 Rf8 16.Rfe1 Qe6 17.Nb5 

17...Qe7 

Ack! In keeping the position complicated and relying upon assistance of the clock,White is rewarded with this slip.

18.Bxe7 Nxe7 19.Qd2 Kf7 20.Nxc7 Rb8 21.e6+ Kg8 

Black's King has found safety. If he can capture White's advanced Knight, he would have 3 pieces for his Queen, and maybe...

Not going to happen.

22.Qg5 Nf5 23.Nxd5 Bf6 

Okay, the clock or panic, it doesn't matter any more.

24.Nxf6+ Kg7 

25.Nd7 

Forcing another exchange and advancing his passed pawn. 

It is not necessary to realize that White has a checkmate in 13 here - it is enough to find a winning way.

25...Bxd7 26.exd7 b6 27.g4 

Relentless.

27...Nxd4 28.Re7+ Kg8 29.Qd5+ Kh8 30.Qxd4+ Kg8 31.Qg7 checkmate



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