Showing posts with label Deep Shredder. Show all posts
Showing posts with label Deep Shredder. Show all posts

Friday, April 24, 2015

Play Against the Weak King

The Jerome Gambit is more than a tricky opening involving the sacrifice of a piece or two. The goal of all that giving is to get the enemy King, as Philidor 1792 shows in the game below.

Philidor 1792 - guest826
5 0 blitz, www.peshka.me, 2015

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+



4...Kxf7 5.0-0 Nf6 6.c3 Nxe4 7.d4


Alternately: 7.b4 Bb6 8.b5 Na5 9.Nxe5+ Kg8 10.d3 Nf6 11.Re1 d6 12.Nf3 Bg4 13.h3 Bh5 14.Nbd2 h6 15.c4 Bd4 16.Rb1 Bc3 17.Qc2 Bxd2 18.Bxd2 b6 19.Nd4 Qd7 20.Bxa5 bxa5 21.Qa4 Kh7 22.Qxa5 Rhe8 23.Nc6 Bg6 24.Qc3 a6 25.a4 axb5 26.axb5 Qf5 27.d4 Ne4 28.Qc2 Rf8 29.f3 Ng3 30.Qf2 Nh5 31.Ne7 Qg5 32.Rbd1 Nf4 33.Kf1 Nd3 White resigned, Philidor 1792- guest826, ww.peshka.me, 2015

7...exd4 8.cxd4 Bb6 9.d5 Nb8 



Or 9...Na5 10.Qc2 Re8 11.Bg5 Nf6 12.b4 Kg8 13.bxa5 Bxa5 14.Nbd2 b5 15.a4 Bb7 16.axb5 Bb4 17.Qb3 Bd6 18.Rfe1 h6 19.Rxe8+ Qxe8 20.Bxf6 gxf6 21.Qd3 Qh5 22.Ne4 Kg7 23.Nxd6 cxd6 24.Qd4 Kf7 25.Qe4 Bxd5 26.Qh7+ Kf8 27.Re1 Qg4 28.Qxh6+ Qg7 29.Qh5 Be6 30.Nd4 Rc8 31.g3 Bg8 32.Qf3 Qf7 33.Qf4 Bh7 34.Qxd6+ Kg8 35.Re7 Qf8 36.Qxd7 Rc1+ 37.Kg2 Bg6 38.Ne6 Be4+ 39.f3 Rc2+ 40.Kg1 Rc1+ 41.Kf2 Bf5 42.Re8 Bxe6 43.Qxe6+ Kg7 44.Qg4+ Kf7 45.Qh5+ Kg7 46.Qg4+ Kf7 47.Qh5+ Kg7 48.Rxf8 Rc2+ 49.Ke3 Kxf8 50.Qh8+ Kf7 51.Qh7+ Ke6 52.Qxc2 Kd7 53.Qh7+ Kd6 54.Qxa7 f5 55.b6 Kd5 56.b7 Ke6 57.b8Q f4+ 58.Kxf4 Kd5 59.Qb5+ Kd6 60.Qad7 checkmate, Deep Shredder 10 UCI - Rybka 2.3.1 32-bit, jeromegambit computer tournament, 2008. 

10.Nbd2 Nf6 

Or 10...Nxd2 11.Bxd2 d6 12.Ng5+ Kg8 13.Qh5 Qf8 14.Rae1 Bd7 15.Re4 h6 16.Rf4 Qe7 17.Re4 Qf8 18.Rf4 Qe7 19.Re4 hxg5 20.Qxh8+ Kxh8 21.Rxe7 Bb5 22.Ra1 Na6 23.a4 Bc4 24.Bc3 Rg8 25.Ra3 Bxd5 26.a5 Bc5 27.b4 Nxb4 28.Bxb4 Bxb4 29.Rh3 checkmate, Philidor 1792 - guest826, www.peshka.me. 2015. 

11.d6 cxd6 12.Nc4 d5 13.Nd6+ Kg8 14.Bg5 Qf8 15.Bxf6 Qxd6 16.Be5 Qe6 17.Re1 Qf7 18.Ng5 Qg6 19.Qxd5+ Kf8 20.Bd6+ Qxd6 21.Qxd6+ Kg8 22.Re8 checkmate



Wednesday, October 29, 2008

Bright Ideas From Silicon


While drawing up my first list of online Jerome Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+) resources (see "Jerome Gambit Scrapbook") I decided to review some games from the computer vs computer Jerome Gambit tournament that Randy Tipton of Baltimore, Maryland, ran a while back, as mentioned on his blog HANGING PAWN :: Tip's Chess Blog, subtitled A Patzer's experiments with Engines and Unorthodox Chess Openings (see "We are not alone...").

HIARCS 11.1, Deep Shredder 10 and Rybka 2.3.1 participated in the event in which White won 239 (31%), drew 76 (10%), and lost 450 (59%).

Tipton made available the 239 games won by White – won by either Hiarcs 11.1 or Deep Shredder 10, as it turns out. Hiarcs 11.1 lost 7 games; Deep Shredder 10 lost 19 games; and Rybka 2.3.1 lost 223. ("Something fishy is going on here. Very unlike Rybka, maybe its book learning was off. ")

What can we learn from these encounters between master or grandmaster level engines? A little – but, surprisingly not a whole lot.

Here is a summary of the games, and the choices the silicon giants made.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.Bxf7+ Kxf7

As noted, coming out of this line there were 239 White wins, played by Hiarcs 11.1 or Deep Shredder 10.

5.Nxe5+

In the games won by White, the computers showed a clear preference for the "classical" second piece sacrifice, playing it in 231 games, 97% of the time.

5.0-0 Nf6 6.c3 was seen in 4 games; 5.c3 Nf6 6.d4 exd4 7.cxd4 Bb4+ 8.Bd2 Qe7 9.e5 Ne4 was seen in 2 games; 5.d4 exd4 6.Ng5+ Ke8 7.0-0 d6 8.c3 was seen in 1 game; and 5.d3 Nf6 6.Nc3 appeared in 1 game.

5...Nxe5 6.d4

Surprisingly, this was White's choice over 6.Qh5+ by a 3 to 1 margin (in the games that the first player won).

6.Qh5+ was seen in only 52 games, which amounts to only 23% of the games with 5.Nxe5+; or 22% of the games in the whole tournament.

For the record, all of the games with 6.Qh5+ continued 6...Ke6 7.f4 d6, since they all were played by Rybka 2.3.1. This line, returning a piece to reach a more settled game, is as old as D'Aumiller - A.P., Livorno 1878 (see "My Jerome Gambit Database").

6...Qh4 7.0-0 Nf6

This move, a "TN" as far as I can tell, was the overwhelming choice in the tournament, appearing in 166 games (all played by Rybka 2.3.1.)

7...Ng4 was seen in 11 games (see "Jerome Gambit Tournament: Chapter X"); 7...Qxe4 8.dxc5 Nf6 was seen in 1 game, transposing to the main line below; and 7...d6 was seen in 1 game

8.dxc5 (144 games)

8.dxe5 was seen in 22 games

8...Qxe4 9.Nc3

Alternately, 9.Re1 was seen in 3 games

9...Qb4

9...Qc6 showed up in1 game

10.Nd5
(118 games, all Deep Shredder 10 - Rybka 2.3.1 32-bit)

10.Be3 was seen in 23 games.

10...Qxc5 11.Nxf6 Kxf6 12.Be3 Qc4 13.Bd4 c5 14.Bxe5+ Kg6

So, here we have a main line that shows up in almost half of the games in the whole tournament. After some reflection, what can we conclude?

1) 7...Nf6 is a new way to return a piece in the 5.Nxe5+ Nxe5 6.d4 Qh4 line, although it is not as strong as the traditional 7...Ng4;

2) Black still had an advantage in the main line until the error 11...Kxf6, while the alternative 11...gxf6 would have maintained that advantage (as Deep Rybka 3.0 Aquarium has confirmed);

3) The overwhelmingly chosen line of play of the tournament – the main line, above – is largely the artifact of one program's (Rybka 2.3.1) predelection for an inferior line of defense (recall Steinitz's defense vs the Evans Gambit in his games against Chigorin);

4) Whatever enlightening bits of wisdom ("new and good" as it were) that the computers have uncovered about the Jerome Gambit must be hidden in the sidelines – or in the games that White managed to lose with later moves (and which are still unavailable from HANGING PAWN).