Showing posts with label Jorma. Show all posts
Showing posts with label Jorma. Show all posts

Friday, February 12, 2016

Trying To Escape The Inevitable


The following game reminds me of Douglas Adam's comment, above. I am not exactly sure why.

Wall, Bill - Guest2901729
PlayChess.com, 2015

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 




The Blackburne Shilling Gambit.

4.Bxf7+

The Blackburne Shilling Jerome Gambit.

4...Kxf7 5.Nxe5+ Ke7 6.c3 Ne6 



It is already possible to see where danger might strike Black: along the d8-h4 diagonal, where his King and Queen are lined up; or in the center, where White's "Jerome pawns" can cause mischief.

7.d4 d6 8.Nd3 Nf6 9.d5



Best according to Stockfish 7. 

Interesting was 9.Qe2 as in Philidor 1792 - g-chessman1518, GameKnot.com, 2015(1-0, 22).

9...Nc5 10.Nxc5 dxc5 11.e5



An improvement over the older 11.f3 Ke8 12.O-O Be7 13.c4 Kf7 14.e5 Nd7 15.e6+ Ke8 Black resigned, AMITAF - UofM, FICS, 2010.

11...Nxd5

Trying to escape the inevitable. He should have given up the Knight directly.

12.Bg5+ Nf6 13.exf6+ gxf6



Or 13...Ke8 14.Qxd8+ Kxd8 15.fxg7+ Kd7 16.gxh8=Q Be7 17.Qxh7 Kc6 18.Qxe7 Bd7 19.b4 Re8 20.Qxe8 Bxe8 21.bxc5 Kxc5 22.Nd2 b6 Black resigned, EdoTK - Jorma, FICS, 2006.

14.Bxf6+ Black resigned

Ouch! The Queen is lost.

Saturday, December 4, 2010

Incomplete


The following game allows me to point out that my assessment of a line in the Blackburne Shilling Jerome Gambit has been incomplete. Quick! Let me add a bit more.

COMTIBoy - erickking
blitz, FICS, 2010

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4


The Blackburne Shilling Gambit.

4.Bxf7+

The Blackburne Shilling Jerome Gambit.

4...Kxf7 5.Nxe5+ Ke8


As I've written before

Seen most often is 5...Ke8, and after 6.Qh5+ g6 7.Nxg6, best play for both sides is 7...hxg6 8.Qxg6+ Ke7 9.Qg5+, when Black can go for the draw-by-repetition with 9...Ke8; or go for an unbalanced (but largely equal) position as acirce suggested above with 9...Nf6 10.Qc5+ d6 11.Qxd4 when White has four pawns for a piece and it is unclear if Black has an open King or open lines for development.
This doesn't address the question, though, What if White wants more than a draw?

6.Qh5+ g6 7.Nxg6 hxg6 8.Qxg6+ Ke7 9.Qg5+ Ke8 10.Qe5+


Instead of repeating checks White decides to pick up the Knight at d4, going on his own for an "unbalanced (but largely equal) position."

10...Ne6

This move tilts the game in White's favor.

Stronger was10...Qe7, daring White to take the Rook: 11.Qxh8 Qxe4+ White resigned, avoiding checkmate, in jatapia - RVLY, FICS, 2008.

After the more sensible 11.Qxd4, Black has played 11...Rh6, GOH - Jorma, FICS, 2005 (1-0, 43); 11...Rh4, keeswillem - focus13, GameKnot, 2006 (0-1, 29); 11...Nf6, dic - zoranb, FICS, 2009 (0-1, 25); and 11...Bg7, GOH - boggus, FICS, 2005 (1-0, 28) and  perrypawnpusher - adamzzzz, blitz, FICS, 2009 (1-0, 39).

11.Qxh8

White has a Rook and four pawns for two pieces, and a safer King.

11...Qg5

This is an obvious improvement over the knee-jerk 11...Qf6  of Dragon Tail - Blitzcraig, FICS, 2008: 12.Qh5+ (12.Qxg8 was okay, too) Kd8 13.d3 Nd4 14.Bg5 Nxc2+ 15.Kd1 d6 16.Bxf6+ Nxf6 17.Qf7 Nxa1 18.Qxf8+ Kd7 19.Qxf6 Kc6 20.Na3 Black resigned, DragonTail - Blitzcraig, FICS, 2008.

12.0-0 Nf6

Stronger was the more direct 12...Nf4, when Black out-played his opponent: 13.g3 d6 14.d4 Ne2+ 15.Kh1 Nxc1 16.Nc3 Bg4 17.Raxc1 Bf3+ 18.Kg1 Kd7 19.Qh4 Qxh4 20.gxh4 Bh6 21.Rce1 Bd2 22.Rb1 Nf6 23.e5 Rg8 checkmate, Raju - risbo, FICS, 2002.

13.d4 Qg6 14.Nc3 d6 15.f4 Nxe4


A slip that costs a piece and the game.

16.f5 Qg7 17.Qh5+ Ke7 18.Nxe4 Qxd4+ 19.Nf2 Nd8 20.Re1+ Kd7 21.Qe8 checkmate